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A subreddit dedicated to the swashbuckling and action filled tabletop RPG by John Wick Presents, Chaosium Inc, and originally Alderac Entertainment.Adventures on the High Seas
Updated: 40 min 10 sec ago

Lore: Nine Commandments

Wed, 08/14/2019 - 18:37

Hi, folks! Can anyone tell me, what exactly the 9 commandments of the Vaticine church are? Did anyone find it in the books? If no, what are the church commandments in your games?

submitted by /u/Verinsol
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Best way to learn about all the lore I can for 7th Sea?

Sun, 08/11/2019 - 23:19

Wanna run the game using the games world but a different system. So I don't need anything about new rules or anything just as many ways to exhorb the games world as possible.

submitted by /u/LuciferHex
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What's your brutally honest opinion on 7th Sea as a system?

Sun, 08/11/2019 - 08:06

I'm planning on running this game and am excited about the world and story, only thing is i've heard a lot of bad about the games system.

So what are the biggest flaws of the games system? Do you think it's worth it or should I find another system? And if not then what kinds of players would like this system?

submitted by /u/LuciferHex
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Feedback for 7th Sea Mod Needed.

Wed, 08/07/2019 - 13:45

I recently created a Mod for 7th Sea - First Edition because I really liked the mechanics, but wanted something a little more high fantasy. I wanted to get some feed back on the some flaws on the mechanics so I could avoid some obvious pit falls.

If you have some time please read it and critique it. And grammar critiques are fine. They are nails on chalk board for me to hear, but I need to get them out.

Thanks!

https://drive.google.com/open?id=1I5ef4TSx9aVKLnWyjHPxFdGAO_RUTL6-

submitted by /u/IronBear76
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7th Sea Mod

Wed, 08/07/2019 - 10:34

I recently created a Mod for 7th Sea - First Edition because I really liked the mechanics, but wanted something a little more high fantasy. I wanted to get some feed back on the some flaws on the mechanics so I could avoid some obvious pit falls.

If you have some time please read it and critique it. And grammar critiques are fine. They are nails on chalk board for me to hear, but I need to get them out.

Thanks!

https://drive.google.com/open?id=1I5ef4TSx9aVKLnWyjHPxFdGAO_RUTL6-

submitted by /u/IronBear76
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7th sea and the story

Mon, 08/05/2019 - 03:00

Just joined this subreddit, after reading some of the comments and posts I kinda wanna put some thoughts on here about this system. The system can be slow for skill progression, each session can cover a lot of story progress with out PC's gaining any adv, which is both a pro and con in my book. I havent read the books nor do i want to!

I started out with knowing almost to nothing about this system. I did my build based off of the 20 questions game. Which was kinda hard and slow, took every PC a session to build using this method. But i think it worked out wonderfully.

We are such a story driven group that i think this system really lets us, PC and GM come together and work to make a beautiful story... I would be lying if i said i wasnt almost in tears every other session...

If you are looking for cool theme with D&D rolls and combat this prob is not the system you wanna use... The combat can be rewarding dont get me wrong.... My last big combat scene created a NPC loss that changed the whole course of the ARC. But thats only because this system allows for such push and pull from everyone at the table....

A lot of the story drive comes from my GM who is pretty good at storytelling no doubt, but just the drive and freedom of each PC is amazing

Thanks for reading my rant! I could just go on and on about the story this system allows to be made!

submitted by /u/BestSlayerNA
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The city of Aterian on the gold road, where my party is headed to in Ifri, and what I hope to do with them.

Thu, 08/01/2019 - 17:44

If any of my players read this, please stop now. Or don't if you really want spoilers. Up to you.

My players are travelling along the gold road in ifri, Traveling through Magreb towards Khemet, they are about to reach the city of Aterian. It doesn't have any info about it in the book, just a dot on the map along the road.

So I've been looking into various historical cities in Africa's trans-saharan trade routes for some inspiration. Here is what I have decided to do with it:

Aterian is a city on the edge of two lakes, one is a dried saltwater lake, being harvested for trade. The other is an outlet of the great underwater caves that crisscross ifri. There is a complex underground irrigation system that allows agriculture to occur deep in the desert, much further out than the lake would normally allow. This has allowed the population of the city to boom and grow much higher than could be supported solely by trade, making the city one of the most significant this far into the gold road.

There is a mudbrick fortress built atop a large stone hill overlooking the town, and a massive dune slowly overtaking the town only slightly faster than a glacier.

They are currently in a crisis: The city's leadership have all passed on and left no heirs. The city demands leadership, but don't have many locals qualified to hold the city and maintain the trade routes that converge there.

There are some contenders though: The son of a Vodacce merchant prince, who won't inherit is making a bid for control of the city, with his wife, a sorte strega, and their entourage. He wants to get a stranglehold on trade down the gold road in order to make his fortune.

The city has been trying to get a hold of Magreb's leaders for instructions, but have not heard from them in some time. Desperate, they ask members of the caravan the players are travelling with to intervene, as they don't believe the vodacce prince has anything good planned for the city.

My intention is for the caravan master they are running with, a magreb native, to end up in control of the city, with the players help... but then they'll have to figure out what to do about the caravan that falls apart without it's leader.

I will also most likely have a new player to introduce this same session, a Khemeti sorcerer, who hasn't yet filled out his back story. The other players are 2 farmers from the highland marches, a vendel league merchant captain, and an eisen who got tired of eisen. All are newish members of the explorer society. Last session they set a bunch of ghosts who were the followers of a metal/water elemental who takes a humanoid-ish form made of quicksilver (mercury). After setting it's followers to rest, it asked them to transport it to the heart of the dessert to meet with the blue queen. So I am hoping I can use the troubles in the city to divert them from their path to Khemet to go see the queen of Mahgreb.

Feel free to pass on any ideas or suggestions you may have for me to use! And feel free to take any ideas I posted here for your own use.

submitted by /u/Cryhavok101
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Confused by Dramatic Scenes and Risks

Tue, 07/30/2019 - 04:13

I get how the resolution system works.

I'm just not clear as to why you wouldn't handle everything (except combat/action scenes) as a Risk.

What's the point of having a dramatic sequence specifically? You have alimited raises and when those expire you can't do anything, yet there's no way to 'time' a dramatic sequences which can leave the players screwed. I don't get the difference.

submitted by /u/signoftheserpent
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Would anyone be interested in my Campaign Storyline and Materials?

Sun, 07/28/2019 - 14:06

Over the course of Winter 2018 and early Spring 2019, I GM'd a campaign for three characters. It was my first time as a GM at all, but I went into it headfirst. It was sorta an origin story for all of them, and they went on a swashbuckling adventure through the Highland Marches which eventually ended in a large naval battle near Carleon. Admittedly, I played a little fast and loose with the rules in favor of narrative, but the players had a good time.

That said, we are sorta meandering at the moment (summer is busy for all of us). But before we begin "Volume II", I am packing up local maps, NPC character portraits, and some ship and building schematics. Would this sub be interested in these materials for conducting your own campaigns?

Here's some samples:

submitted by /u/CobainPatocrator
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Worth It?

Sun, 07/28/2019 - 10:37

Hey guys, I've been playing mainly DnD and tons of other rol games for over three years, and I wanted to test out this game.

I will be playing with a group of hardcore players, who love to roleplay, and they all seem to really like the lore of the 7th Sea 2nd Edition.

But as always, before buying the Rulebook (~50 euros in my country) I want to make sure the game is worth it. It is good? It is easy to master? It is fun after months of playing?

Thanks

submitted by /u/PollastreAlast
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