Good morning guys! Tonight we will face the end of the personal Hero Story, in which he will have to defeat a sea monster (to join the Knights of the Grail and collect "Seawine, the Sailor" mantle). The monster is the result of a curse capable of tormenting a poor Avalon sailor, who couldn't see his lands for years because the monster punctually sinks every ship the sailor is on.
Any ideas on how use the Monster or ideas for using Danger Points? I was thinking about... 1) the monster arrives in the fog and his moves are particularly difficult to follow 2) the monster hits the hull of the ship and there is a risk of falling overboard 3) the monster creates a marine vortex that threatens to suck the ship etc ...
Monstrous Qualities: Aquatic, Tentacular, Unstoppable, Mighty.
The Colombre is a monster of the size of a whale, with a drop-shaped body and multiple eyes. On the sides of the belly it has two large tentacles with rostrums, with which it shatters ships and sailors. His mouth, full of sharp teeth, has devoured more than one sailor.submitted by /u/darthfox82
I'm thinking about introducing them in my game. But I'm not sure I got this right (this part of the khitai quickstart is pretty confusing).
So let's take a BS with strength 10. Normally they would act last dealing 10 damage... If all of them survive the turn (unlikely).
In khitai a Strength 10 brute squad rolls 10 dices. Maybe they make 5 raises. They're pretty fast in initiative but they lose ties. But let's suppose they go firsts (not unlikely with 5 raises). Now they could inflicts... 50 wounds?!
Are they way more powerful or am I reading it wrong?
EDIT Sorry fot the typo in the titlesubmitted by /u/gamma1987
Hi all! Hope everyone is staying safe and well. I played 7th Sea for four years while at university, and haven't played since. It's been nearly six years, and every time I tried to find people to play it, I've always ended up playing D&D instead. I would run my own game, but I find all the books daunting. Does anyone have any tips on either how to find people to (in this climate) remotely 7th Sea with? Or any tips on how to make re-learning it all a bit less terrifying?
Kirsten xsubmitted by /u/Kirstenbirsten
One of my players is commissioning art for his 7th sea character from the last game we played, and he's asking for a few details that I cant seem to find anywhere in the books.
Is there any official art or description for the Duelist's Pin, or for any kind of distinguishing mark that the Razors may have had? I believe there was something about a belt or sash or something for the Razors but I'm having a hard time finding it again.submitted by /u/kynian
Im a new DM on 7th sea, and i thought that vesten dont have any sorcery, but then i read that the vesten jave ships with runes that "casts" thunders and so on, then i read about the laerdon sorcery at te 1st edition of 7th sea and i want to adapt that sorcery to 2e, someone already do that or even could help me with it.
Sory for my poor english, im still learning.submitted by /u/Drraktu