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A subreddit dedicated to the swashbuckling and action filled tabletop RPG by John Wick Presents and Alderac Entertainment.Adventures on the High Seas
Updated: 2 hours 16 min ago

Strega Rules question

Wed, 06/13/2018 - 13:55

Not sure if this is the best place for a rules clarification, but if my character is a Strega with the advantage Lyceum and the GM spends a dangerous point to use my Lashes against me (The Strega cannot use any dice that roll lower than the number of Lashes she has.)

Would I be counting the die face or the modified number with my Advantage?

Example: with 4 Lashes any dice with 1, 2, or 3 would not count toward Raises. However with Lyceum I would be counting those Dice would as 2, 3, and 4 if I was rolling Tempt meaning I'd mitigate some of the restriction for certain skills.

submitted by /u/Phantisma
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Interested in Running 7th Sea 1E

Wed, 06/13/2018 - 02:25

I've played the 2nd edition with my group, converting an existing game over, but they really didn't care for it.

I'm familiar with the lore, it's what sold me on the game in the first place, and the basic roll and keep mechanic is simple enough to parse, but I'm interested in hearing opinions on character generation.

Skills and Knacks seem to be where the creation falls apart, along with Sorcery.

  • Does the game need Advanced Knacks? It seems like it's strictly better to advance a Trait than to invest in Knacks beyond a point or two. How does the game run without Advanced Knacks? Or if you would fix them, how would you go about it?

  • How about Sorcery? It seems like once you finish your Sorcery you have very few Hero Points left to build your character.

  • How about Panache initiative? Seems like you could easily just make a character who is okay at all other Traits, but take lots of turns to make up for it.

  • Tell me about Swordsman Schools. Is the divide between people in a Swordsman School and those who are not as large as it seems? They almost look mandatory for someone who intends to fight, but as the same time, a little overpriced.

submitted by /u/GilliamtheButcher
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drawing characters together

Fri, 06/08/2018 - 15:21

I've got my first session of my third 7th sea game this Sunday, and I've been considering ways to draw players together to start with. My very first time GMing I just told them they all met and were part of the same crew for 6 months before the game started. While this worked it felt really stilted and didn't feel at all good to me. In this new game I would like to at least give the character's history some life. How do you draw your group together/show that there is history between the characters?

Also a while ago I remember reading an article talking about adding depth to characters, and one suggestion was to have everyone in the group write up two truths, and three lies (the number seems to change every time I read about this tactic, so Im not sure if 2 and 3 is the original numbers) about their character that could be spread around as rumors to the other players. So at character creation maybe give each player 2 or 3 of these truths/lies about other players that they know, that way there's something there to build on between those players. Is this something that you do or do you like to let the players release this kind of information as they see fit?

submitted by /u/kynian
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Setting primer?

Wed, 06/06/2018 - 12:28

Sure, I can tell new players to read the book. But what if time isn't a luxury? Is there a TL;DR setting primer for 7th Sea 2nd Edition floating around out there? Something that summarizes the setting and gives players a basic idea at least of the world of Terra? So far, I've been using the TVTropes page (a surprisingly good resource), but I was wondering if someone has written something better.

submitted by /u/washeeler
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Session 1 tomorrow, first time GM, could use some advice.

Sun, 06/03/2018 - 23:52

So I’m going to be starting a campaign with a group tomorrow and I am really nervous. I’m brand new to all of this. The 4 guys I’ve got are all new to 7th sea, and two of them are new to RPGs altogether. We are starting with a character creation session that allows everyone to meet for the first time and allows me to introduce the game, rules, setting, and whatever else I need to. Any suggestions, advice, sage counsel, etc. from any of you veteran GMs out there?

submitted by /u/The-Big-Tree
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Updated time line as well

Sat, 06/02/2018 - 19:03

I've also updated my collection of dates and times from official books, with the very few specific dates from The New World and from Lands of Gold and Fire.
Serif version: https://www.dropbox.com/s/tjhqc4w3owbp49g/7th%20Sea%20Time-Line.pdf?dl=0
Sans serif version: https://www.dropbox.com/s/c7vvcdv7d7b9zkd/7th%20Sea%20Time-Line%20-%20sans%20serif.pdf?dl=0

submitted by /u/Daniel_Andersson
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Illusion Sanderis

Fri, 06/01/2018 - 13:58

I'm trying to make Sanderis magic based on illusion and I am having trouble coming up with some ideas. If you guys have any ideas for Major and Minor powers please let me know!

submitted by /u/Dwygith
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Cities of Wonder

Thu, 05/31/2018 - 18:34

Why aren't there news on any production updates? Do you know if they are still on schedule? I notice they're listed among the planned books for the original Kickstarter, but they've not been mentioned in the past few production updates.

submitted by /u/The_DiceFather
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Updated: Hero Creation Index with Lands of Gold and Fire

Wed, 05/30/2018 - 23:44

The Hero Creation Index (a free supplement on the Explorer's Society that helps you find where all the new Backgrounds, Advantages, etc are) has been updated to include Lands of Gold and Fire. Tips are always welcome. :)

There were no new updates to the Ship Ship Index with Lands of Gold and Fire, but that resource is also available for free http://www.drivethrurpg.com/product/216899/7th-Sea-Ship-Creation-Index

submitted by /u/starkingwest
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Alternate takes on the the setting of 7th Sea

Wed, 05/30/2018 - 20:17

So there was discussion on a different thread about how some of us might have different takes on the setting compared to how they are presented in the rulebooks. Apparently disappointment in how the setting is portrayed for many history lovers has often been met with mixed reactions.

Thankfully, the writers and publishers of the game, John Wick Presents, encourage GMs and players to make any changes they would like to the setting for their own particular games.

I should prelude that this is not a statement on the quality of the work. Plenty of people enjoy the setting and game right out of the box without any houseruling. Nor is this meant to be political. Theah is indeed a fantasy setting and not meant to be as politically incorrect as real Early Modern society was. My problems with, say, how they portray Numa is not because I am a Greek nationalist (which I am not) but because I feel real opportunity was missed by mainly using ancient Greece as a source of inspiration and not modern Greece.

I might have to start with a series of these and go nation by nation, but since the last thread mentioned it I will start off with what I changed about Numa from the Pirate Nations sourcebook and I would like if others mentioned what changes they made.

Numa draws mostly from mythological Greece of early antiquity. While they where 18th century Mediterranean clothing and eat 18th century Mediterranean food, they prey to Hellenic gods, practice Hellenic philosophies, and take part in Hellenic pastimes.

Now, there's nothing wrong with using early Greece as an inspiration for some things. But the problem isn't so much what is there but what is NOT there. Greece has over 3000 years of history to draw from for inspiration, and it's only the early first 500 years being drawn. No mention of a Megali movement, of something resembling the Kingdom of Greece or the Eastern Roman Empire, no involvement in the crusades against the Crescent Empire, and no Orthodox Church.

Where the Orthodox Church of our world (which Orthodoxy in 7th Sea is based on) finds, for a great deal of its history, its central patriarch in a Greek speaking capital of an empire, this version of Greece has nothing to do with it. It might be if you do not know any Greeks or Greek-Americans yourself you do not consider the site of the local Orthodox priest iconic. But to any Greek, even those who are not religious, the priest and the church were an iconic part of their community. Greek monks for a long time were the equivalent of village teachers, sages, and community leaders. It would be like having a Castile that isn't Vaticine.

In other words, Numa doesn't feel like Greece for a lot of us. It feels more like an Atlantis or Minoan Crete than Greece. It is well written but out of place with the Early Modern world. As if Numa was somehow stuck as the rest of the world moved on, despite being a trading hub between three continents.

Now, some people like Numa just how it is. And they should. Like what you like, please. But I don't like it. I don't like seeing a Numa that doesn't want to participate in what the rest of the world is doing. Greece is far from an isolationist culture. Quite the opposite, Greeks are still spreading throughout the world to this very day.

So, personally, I kept most of what's in the book for Numa but I changed a few things. Mainly, the "gods" are still present but they are seen more like Platonic concepts than persons, despite people often describing them as people in order to understand them. The sorcery is almost like a Neoplatonist cult but one that does not contradict existence and reverence for the Creator in Orthodoxy. I have seen other players just replace the gods with a college of Orthodox saints instead.

Politically, Numa is almost identical as in the book, with the importance of noting before the Crescent conquest they were indeed an empire with an emperor (even if he held little power). With him gone since the conquest, the city states have come to rule themselves as they had long ago even before the great Numanari Republic. However, the Illuminated Patriarch (also known as the Numan Patriarch/Metropolitan) is head of the united Numan Orthodox Church, which is still in communion with the Orthodox in the Crescent Empire and the Ussuran Orthodox Church (although the current Metropolitan of the Ussuran Orthodox might change that). In this timeline the Patriarchs/Matriarchs in Ashur, Tyrian, and Tebizond each consider themselves head of the Church, but also tenuously recognize the other respective two, all sharing the same communion.

The other political different is that there is a movement to nationalize. Young people have started campaigning for the idea of a united Numa that can withstand another Crescent invasion, and perhaps start colonies of its own like Numa once had in ancient times. They seek, to unite all the city states under a republic or kingdom (there is disagreement on the how). Their ideas of a united nation under the ideas of nationality rather than tradition or monarchy may influence nations on the mainland, particular among revolutionaries in Montaigne.

I hope to cover other nations, particularly Persis, Anatol Ahy, Khemet, and Inismore.

submitted by /u/WanderingPenitent
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Need some story help (heroes personal stories)

Wed, 05/30/2018 - 08:17

Good morning/afternoon/evening depending on where ever you are.

I'm a relatively new 7th Sea GM (only ran 3 sessions so far) and looking for some advice or ideas regarding two of my players personal stories.

Without giving too much away just in case they see this they both have bits that involve sailing, but I'm having a bit of trouble trying to work in sea battles/voyages in a way that feels organic and not forced just to advance their stories.

So I was just wondering if anyone had any story hooks or ideas I could use to nudge them towards ship combat without making it feel like I'm leading them by the nose. Generally I improv a lot my games but this one feels like it might take a little bit of planning.

submitted by /u/DrunkenPrayer
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Quick Geography Question

Thu, 05/24/2018 - 15:57

Is there a name for the body of water between Castille and Vodacce?

submitted by /u/TheLegendOfNavin
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Sharing is caring!

Tue, 05/22/2018 - 13:45

So I just wanted to know about other peoples stories within their games to help gain some inspiration for my own. So who wants to share?

submitted by /u/Dwygith
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Average Hero Points per day?

Tue, 05/22/2018 - 12:14

hello! I'm running my first game soon. I have 9 lovely metal coins that I was thinking of using for Hero Points but I'm not sure if it will be enough. It would be great if everyone has around 3 active hero points at a time but if everyone always has 10-20 ready to go it wouldn't be so great

submitted by /u/RoboDonaldUpgrade
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How To Be A Team Player?

Sat, 05/19/2018 - 18:54

I'm going to be playing 7th Sea soon and I want to make a character who is really focused on supporting the group. However, I'm not entirely sure how to go about that. I know 7th Sea is a game where the PCs are supposed to be big damn heroes with moments to shine, but I'm happy to make sure everyone else shines just a bit more.

To that end, I would appreciate any advice and tips people can offer on how to make and play a character who primarily helps others.

submitted by /u/Lexiconjurer
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Sanderis

Fri, 05/18/2018 - 12:39

I only own the main core rulebook for 2e and I'm going to be running a new game soon. One of my PC's wants to play a man from the Sarmation Commonwealth with Sanderis magic. I've tried finding more information on Dievai but haven't been able to find more out from the book. Are Dievai invisible to everyone else besides the one they made the deal with? Or are they there for all to see trying to corrupt those around them including the one they made the deal with? Can anyone enlighten me?

submitted by /u/Dwygith
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Warships of the Age of Sail - Setting

Thu, 05/17/2018 - 16:41
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