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A subreddit dedicated to the swashbuckling and action filled tabletop RPG by John Wick Presents and Alderac Entertainment.Adventures on the High Seas
Updated: 1 hour 27 min ago

7th Sea, 2nd Edition - Master Index

Sun, 08/20/2017 - 17:11


So I'm sure a resource like this must already exist but I couldn't find one so I threw this together and figured that some people on here may also find it useful.

I'm sure I've missed something or made a mistake so please let me know if you spot any...


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Who Loves 7th Sea's Mechanics?

Sun, 08/20/2017 - 09:50

When the game initially came out, I was disappointed.

Not in the world or the ethos, but in the game, the mechanics where the gears that were to drive our stories forward were to mesh. Wherever I looked, I found others also unhappy, and thought that the game would be a huge bubble, a massive Kickstarter followed by an immediate abandonment.

I was so disappointed I went out looking for other swashbuckling rules and found a new gem and a dusty treasure sitting forlorn on my shelf.

But the game just took a silver Ennie for product of the year and a GOLD for RULES!

So what's changed? Where is the growing understanding of and appreciation for the rules? Please, someone help me fall in love with this game that I wasn't so much to be in love with.

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[7th Sea: The East] Rule changes?

Sat, 08/19/2017 - 23:03

Curious to hear what changes (if any) the developers are thinking about for this iteration of the franchise.

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Looking for info regarding some 1e abilities

Fri, 08/18/2017 - 20:51

I first bought 1e many years ago and fell in love. I have nearly all the original books in hardcopy and ran a couple of campaigns back in the day. I backed the 2nd edition and have all the originals on pdf and a shiny new sorte deck. I've also lurked pretty heavily on a lot of old forums that discussed 7th sea. At some point in my lurking, I downloaded a player created compendium that neatly summarized all the skills, knacks, advantages, etc. from all the varied books.

I'm starting a modified 1st edition soon and a couple of my players found some stuff that I can't find in any of the sourcebooks. I was hoping that the knowledge within this forum could help my find where they are located, or if they were just heavily accepted houserules on Revenants or some older geocities pages.

One player is taking a Castillian swordsman school, Montena, which relies on throwing and catching knives. Another player is taking Inish Fancy (O'Cutty) and is looking into membership in the thieves guild. The compendium has the info I need on these schools, but I can't find them in any sourcebook. I was trying to look up the thieves guild to see if it gave any kind of income to players.

Does anyone know where Montena, Inish Fancy, and thieves guild originate from? If anyone is familiar with this compendium, do you know of any other abilities that one may have trouble finding in the sourcebooks? Thank you for any help.

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Dar Matushki: Transformation ?'s

Fri, 08/18/2017 - 01:13

So when a player transform, lets say in a the form of a bear... What is the in game effect.. ? Lets say in combat Would the bear form provide a bonus to brawling? or something else?
Character one transforms into a bear, Character two transforms into a wolf.. in combat any difference?

The rules mentions :""Your skills, knowledge, and abilities are all retained" what about your traits? Do they change? A mouse form loses brawn while a cat form gain finesse?


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Consequence Help

Wed, 08/16/2017 - 16:22

I need a little help. I'm playing around with a class of consequence that has 2 different effects (it might inflict a wound AND make you drop an item, for a really bad example). It costs 2 raises to avoid completely, but spending 1 raise to avoid one of the 2 effects should be possible, though it feels very unwieldy for the system. Any thoughts on how to simplify this?

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Local Play Finder Resource?

Wed, 08/16/2017 - 00:52

Anyone aware of any resources to find local games? I would love to play in a real world setting instead of trying to adapt this to PbP, but I'm not sure of how to find a group and cajoling my friends isn't always successful.

All advice welcome.

Also taking any individual tips on such for the DC-metro area.

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JWP at GenCon 2017

Mon, 08/14/2017 - 22:53
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Danger Points representation

Sat, 08/12/2017 - 11:38

What do you use to represent Danger Points? And Heroic Points, for that matter?

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Printing the 7thSea GM Screen. Suggestions

Sat, 08/12/2017 - 06:14

I want to print out the GM screen but the file is given as one long sheet making it impossible for me to print. I want to divide the sections into three sections but cannot figure out how. I want to hear if you guys have managed to print out the GM screen.

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These dates are still inconsistent

Sat, 08/12/2017 - 01:21

"Shortly after the death of the First Prophet, Emperor Corantine adopted belief in the Prophets as his Empire’s official religion. He also demanded there be a “credo”—a unified expression of faith. In 325 AV, the Corantinian Convention put together this credo and presented it to the Emperor. He was satisfied." -Core Rulebook, Page 99

"When the Haxāmanišiya Empire finally outgrew its ability to collect taxes, numerous satraps revolted, then fell to Iskander the Great of Malcedon in 400 AV." -Crescent Empire, Page 103

"After the fall of both Iskander’s growing empire and the Haxāmanišiya Empire, Numa once more invaded the kingdoms. The war that followed spread far across the region, with the most devastation landing on Sarmion’s shores. The Numanari carried many into slavery back to their empire in an attempt to shore up their crumbling infrastructure. It was there, among the slaves from Sarmion, that a young Yachidi teacher named Yesu became the legendary First Prophet." - Crescent Empire, Page 19

So to recap: Corantine adopts the Vaticine faith shortly after the death of the First Prophet who won't be born for at least another hundred years.

I posted the same thing back when all we had was the backer preview. I reported the problem and hoped that a change would be made, but lo and behold there was no change to be found.

I am actually mad. Didn't think I would be, but here I am.

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Helping Other PCs

Mon, 08/07/2017 - 20:49

Often, one PC wants to aid another PC in doing something. In a pinch, the Hero Point = +3 dice mechanic works well, but sometimes that feels a little lacking, usually in one of the following two situations:

1.) PC A doesn't want to do anything other than help PC B. 2.) PC A is especially skilled (or especially unskilled) at helping PC B.

Anyone have any advice for those kinds of situations?

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Arcana & Virtues

Mon, 08/07/2017 - 18:38

One can only activate a Virtue once per Session, but how long does it last? A scene? A round?

I ask, because 2 of my heroes have taken Courageous, somewhat blunting the Fearsome Monstrous Quality...

I'm tempted to say "1 round", partly so that Fearsome isn't helping them out, partly because I like the idea that for round they screw up their courage and do something awesome rather than strutting around being immune to Fear for the whole scene.

Would be curious to hear what others think...

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[2e] Gauntlet of the Imperator: What's it do?

Sat, 08/05/2017 - 11:34

So Niklas Träge has it, Heinrich Dray wants it for Countess von Wirsche. It's crafted from Dracheneisen and is widely viewed as a symbol of strength, such that whoever holds it has a strong claim to the Imperator's crown...if they want it.

The gauntlet is featuring pretty prominently in the game I'm running. A Rilasciare agent stole it from Träge's tower and framed the player for the theft, putting heat on her so he can escape Freiburg undetected. For what it's worth, the agent was very apologetic to the player in the letter he left for her informing her he was framing her.

Anyway, the culmination of the story is going to feature the player recovering the gauntlet and making a decision whether to return it to Niklas Träge or destroy it so nobody can ever use it to rule again. And I was just wondering what, if any, powers such a gauntlet might possess, since in 2e Dracheneisen items tend to be imbued with magical abilities. Thoughts?

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Sanderis, my montage bane

Fri, 08/04/2017 - 16:28

So, a little humor for you...

One of my processes is skipping the boring intervals of travel when that is mainly all it is. In our next adventure, the group is sailing to a lost, mysterious island. I created a bit of a montage opener - a story about some of the trials and tribulations of the crew, and then I remembered the Sea and Storm minor gifts our little Sanderis Sailor has... and had to check off little bit here and a little bit there, involving said troubles with storms and the sea.

Nothing bad, but it did make me rethink some of those trials. Heh. Thought I would share.

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[Dueling][2e] What's your favorite dueling style and why?

Tue, 08/01/2017 - 17:01

So far, I'm liking Eisenfaust. Iron Reply is just brutal, and I love the visual of parrying the enemies sword with my gauntlet and then knocking out all their teeth.

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Local law enforcement

Mon, 07/31/2017 - 13:08

Hey guys, relative newbie here. So my party is traveling through Castile and are currently outside a fairly large town. They just found out that they've been betrayed, and they are either about to burn this dastardly dude's house to the ground or they're about to be framed for some brutal acts. Either way, I was planning on local law enforcement to come out and be a nuisance.

I start planning them out, naming them, aaaand realized that I'm not sure what sort of 'official' law enforcement would even be there. Cities would have some sort of city guard, I would think... any suggestions on what to call the towns lawmen? Any resources in the books that I've overlooked? Any suggestions would be appreciated.

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Helping writing stories

Fri, 07/28/2017 - 20:42

So, I am having a issue with finding verbage and the like. I was wondering if you guys had any suggestions.

For example at current i am wanting to grab the valiant spirit advantage. But having issues trying to think of how to work it out.

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