I'm new to RPGs and 7th sea sounds cool. Are there any free adventures I could try it out with? Kinda like a tutorial adventure or something like that?
Thanks :)submitted by /u/Party-Permission
In the HEROES & VILLAINS book I see that they've given a Virtue and Hubris to each villain, but I don't see the rules on how that works.submitted by /u/grauenwolf
I'm starting a new campaign soon called "Pirates of the Frothing Bay", but I don't actually know anything about that region.submitted by /u/grauenwolf
I do not know what the culture analogous to syrneth would be, can someone help me?submitted by /u/Armatheus
Well, I have a problem and a question related to that.
I love 7th sea (2nd ed.) both rule-wise and its unique settings. I love the fact that players can come from all over the known world and can live heroics adventure in a settings that resamble the europe i know (somewhat) well by adding magic, monsters and misterious artifacts.
There is a problem though: I don't know how to start to gm a session. Main problem with that is: why character need to work along each other even if they come from different social, cultural or geographic extraction?
Let me elaborate this a little better. I imagine things to go this way: I ask players to create their characters and like everyone will get a different nation, a different social extraction and so on. I played rpg where characters had different origins, but the game allowed them to cooperate in some way by threatening mankind with a bigger treath. So the authors knew that it could be troublesome for the gm to gather together a simil-japanese loyal samurai, an high-tech emotionless cyborg and a rigid german-russian-like former dragoon and provided them a common purpose straight out of the box.
There was even legendary places mentioned all over the manual where nations didn't matter and even social gathering that seek to reunite the best talents of each nations.
So I'd love to know: am I just overthinking this too much? How do you guys get a bunch of completely different character to cooperate in a way that doesn't sounds like "let's cooperate for the sake of the story, because this is a game and we should have fun"?submitted by /u/Elsman
I've been GM'ing for my wife and brother for a couple of months. My brother and I have each played one 1st edition 7th sea campaign that my uncle ran which we never finished, and I've played a few short D&D campaigns while my brother games regularly with a D&D group. This is my wife's first tabletop experience.
I am considering ordering the core rulebook, since we only have been using the free rules. I know that there is probably a more comprehensive list of advantages, there are the dueling schools, and a comprehensive list of sorceries, etc. But I find myself struggling more to create the proper setting, working with what little lore I have access to, than running sequences adhering to the rules. From a GM perspective, I'm hoping that the rulebook will contain a lot of lore, things specific to cities, names, personalities, and motivations of some of the better known characters in Theah, and maybe extra background on the nations' histories and cultures. Does the book contain a lot of this?submitted by /u/JustSomeCatholicGuy
Good morning guys! Tonight we will face the end of the personal Hero Story, in which he will have to defeat a sea monster (to join the Knights of the Grail and collect "Seawine, the Sailor" mantle). The monster is the result of a curse capable of tormenting a poor Avalon sailor, who couldn't see his lands for years because the monster punctually sinks every ship the sailor is on.
Any ideas on how use the Monster or ideas for using Danger Points? I was thinking about... 1) the monster arrives in the fog and his moves are particularly difficult to follow 2) the monster hits the hull of the ship and there is a risk of falling overboard 3) the monster creates a marine vortex that threatens to suck the ship etc ...
Monstrous Qualities: Aquatic, Tentacular, Unstoppable, Mighty.
The Colombre is a monster of the size of a whale, with a drop-shaped body and multiple eyes. On the sides of the belly it has two large tentacles with rostrums, with which it shatters ships and sailors. His mouth, full of sharp teeth, has devoured more than one sailor.submitted by /u/darthfox82
I'm thinking about introducing them in my game. But I'm not sure I got this right (this part of the khitai quickstart is pretty confusing).
So let's take a BS with strength 10. Normally they would act last dealing 10 damage... If all of them survive the turn (unlikely).
In khitai a Strength 10 brute squad rolls 10 dices. Maybe they make 5 raises. They're pretty fast in initiative but they lose ties. But let's suppose they go firsts (not unlikely with 5 raises). Now they could inflicts... 50 wounds?!
Are they way more powerful or am I reading it wrong?
EDIT Sorry fot the typo in the titlesubmitted by /u/gamma1987
Hi all! Hope everyone is staying safe and well. I played 7th Sea for four years while at university, and haven't played since. It's been nearly six years, and every time I tried to find people to play it, I've always ended up playing D&D instead. I would run my own game, but I find all the books daunting. Does anyone have any tips on either how to find people to (in this climate) remotely 7th Sea with? Or any tips on how to make re-learning it all a bit less terrifying?
Kirsten xsubmitted by /u/Kirstenbirsten
One of my players is commissioning art for his 7th sea character from the last game we played, and he's asking for a few details that I cant seem to find anywhere in the books.
Is there any official art or description for the Duelist's Pin, or for any kind of distinguishing mark that the Razors may have had? I believe there was something about a belt or sash or something for the Razors but I'm having a hard time finding it again.submitted by /u/kynian
Im a new DM on 7th sea, and i thought that vesten dont have any sorcery, but then i read that the vesten jave ships with runes that "casts" thunders and so on, then i read about the laerdon sorcery at te 1st edition of 7th sea and i want to adapt that sorcery to 2e, someone already do that or even could help me with it.
Sory for my poor english, im still learning.submitted by /u/Drraktu
Good morning Heroes of the seventh sea! I would ask for your advice on a request made by one of my players during an action scene just last night. Trivially, the Hero wanted to "stun" a Villain by spending 1 Raise. Counting that: 1) the Hero still had more Raises than the Villain (6 vs 2)... 2) ...he was not the only Hero in the scene... 3) ...taking the Villain prisoner would have led to much more interesting plot developments ...
... I let him do it. But how do you think I should have act if I wanted the Villain to "resist" this action? taking into account that a Villain has several health points before being unarmed and that I would not want it to become "a common practice" from my players.
Thank you!submitted by /u/darthfox82
I would to ask if someone could send me the pdf of the second edition of 7th sea. I saw this rpg and I have been looking for new rpg for my group to play. I would like to look at it and see if it’s something that I might want to get a physical copy of.
P.s I’m 99.99% sure that I will get a bunch of piracy jokes on thissubmitted by /u/Dat_Bog
I've been familiar with 7th Sea since the early 2000s, but Saturday I get to run it for the first time. I have half an idea in mind for a one-shot, but I'd appreciate any advice or ideas to flesh out the plot. Here are the basics:
- An Invisible College alchemist has been captured by the Inquisition and is being held on a ship off the coast.
- An eccentric Castillian noblewoman (and aunt to one of the PCs) asks for the party's help in rescuing the alchemist. While not a trained scholar herself, she is sympathetic to the cause, and has been smuggling Invisible College members out of Castille.
- Big complication: It's a sting operation. Cardinal Verdugo (or one of his lieutenants) deliberately spread news of the alchemist's capture.
Has anyone made a homebrew version if Zerstorung for 7th Sea 2e? I'm curious about exploring Eisen magics other than Hexenwerksubmitted by /u/FuzzyWin
First of all, i was only cappable of finding a really old Master Guide, but not the new one, is there a new one or it just doesn't exist? And second... The first thing one of my players asked and didn't found in the manual was "How does crafting works?" Since he wanted to make a gunner that makes her own guns...submitted by /u/Pidge_Best_Waifu
I was thinking about the breakdown of the group I'm GMing and curious about how other groups compare—particularly in Thean vs. non-Thean characters, and how many use sorcery or are duelists. Post your group breakdown!
How many players are in your group? (6)
What's the breakdown by character nationality? (one Ussuran, two Vodacceans, one Anatol Ayn, one Jaraguan, one Shenzhou)
How many sorcery users? (4)
How many duelists? (2)submitted by /u/BentonSancho
Greetings, all. I've run some 7th Sea 2e in person to much success, and I'm roughly as much a fan of 2e as I am of 1e. I'm in an online group of friends of friends who want to play, and a decent amount voted to play 7th Sea. Issue is, most Discord bots I see can't seem to handle 7th Sea 2e's "sets of 10" mechanic. Roll20 can't seem to as well. So, does anybody know anything that could facilitate a 7th Sea 2e online game?submitted by /u/Ogiwan
- Rise a Knight -
"Lady Elize of Avalon..." boomed a voice all around her. There was nothing, not even herself, except for the Voice. "...open your eyes." She did.
Elize was in the dark, nothing to see in any direction. She sunk to the bottom of the sea, where not even the sun's light could reach. The battle raging in the waves above, but a faint memory.
She was on her knees, bowed, legs half sunk on the mud below. She tried to breath, fill her lungs with something, but the crushing pressure of the depths stopped her. She couldn't move, or didn't want to move. It didn't matter, she should be dead, but the Voice was still speaking to her, and the Voice demanded respect.
"Lady Elize of Avalon, you who protected your people. You who fought for your land. You who put Queen and Country before your own life. Do you swear to show value in your actions, as you did in life?" The voice came from all around her. Nor man nor woman, it came from the water, the mud, the sky far, far above.
'I do.' she tried to answer, but the depths didn't let her words come out.
"Do you swear to use your strength to defend the weak, as you did in life?" it continued. Elize felt the voice coming from the core of her being as well, as if it was linked to her somehow.
'I do.' once again she tried to say.
"Do you swear to let courage be a part of your being, knowing the difference between it and recklessness, as you did in life?" It was almost as if everyone on the Avalon was talking to her. Its people, its nobles, Queen Elaine herself, and all the kings and queens before her up to, and beyond King Eliodd. All speaking in union. The voice of Avalon. The voice of the Isles.
'I do.' Once more, the words didn't come out.
"Do you swear to respect the truth, your friends, your family, and your people, as you did in life, for evermore?
'I do.' she tried for one last time.
"Then rise once more, Elize of Avalon. Rise to the surface, and rise a Knight."submitted by /u/Zebigbos8