I'm looking for someone to write my 7th sea adventure
I'm looking for someone to write my 7thsea campaign for me, of course I'm willing to pay
submitted by /u/Time_Animal3045[link] [comments]
3rd Edition Playtest Results
[It would be nice to get a 3rd Ed tag for the subreddit]
This is feedback based on how the system is in its current form. I'm aware that my feedback is exactly what they're looking for, with intention to change. So please do not misconstrue my criticisms here of the aplha as red flag for whatever the finished product will be.
There's no perception skill? There's a skill in the text called investigation, but on the character sheets it's called Research. It's not clear how one would make a perception roll to spot details through a spyglass, or listen for distant cannon fire.
Weapons do not have damage. Each character has a Wound Modifier, which is based off one of the five traits - brawn, finesse, resolve, wits, panache - and that wound modifier determines how much damage you do, whether you are using your fists or a musket. I don't care for this part.
As expected, rolling variable numbers of dice to beat a variable target number, with each roll requiring a variable number of successes got real old real fast. Now, I love old shadowrun, but it's just not a streamlined dice mechanic.
The only magic provided in the starter was Strega for the Vodacce. It certainly gives you a lot more to do; provide bonuses, give out penalties, other fun things. You take fate lashes to perform them, then cash in HP to erase fate lashes.
No method to bruce strength something. I had a player want to smash down a door, but there's no skill to do so, and no rules for performing an action that doesn't have a skill. I'm assuming you just roll brawn. But it's your skill that determines what your target number is (base TN 10, minus whatever your skill is 0-5), so without a skill, is their target number to break down a door always 10? Without a skill, your rolling less dice, rolling 3 instead of 6. And what if the door is strong and the threshold is 3? Are they supposed to roll three nat 10s to break down a door? That's not cinematic.
At the end of the sessions, the base dice mechanic is really holding things back. I how to see it change.
Ask me any follow ups and I'll tell you what I can.
submitted by /u/AndleCandlewax[link] [comments]
Ideas for new Drama Dice mechanics
A couple of things I've been considering for my game, and very open to feedback:
I'm hoping to encourage my players to dive deeper into the combat mechanics. So I'm toying with a combat idea: anyone can spend a Drama Die to use an Active Defense in combat, even if they're out of actions for that round. I think this might encourage them to take more risks, without leaving themselves completely defenseless.
Moreover, it might help some of my Henchmen and Villains survive a bit longer - my Heroes tend to get the best of them fairly quickly, and I'd like to make some more plot-pivotal encounters more dangerous.
Second, I'm considering a rule which allows players to take advantage of a really high roll, even if they didn't call for any Raises. After dice are rolled, a player can use a Drama Die to gain the effect of any Raises they might have made. So if the TN was 20, and they rolled a 42, they'd get the effect of four raises. I might put a cap on it at a certain number, and potentially disallow it for combat, but I thought it might be a fun addition.
submitted by /u/Any-Hyena-9190[link] [comments]
A little help, can't remember what book it's in !!
So i don't think i'm going crazy and hope someone can point me in the right direction. I recall reading in one of the books that there was a lake, under which was either a vessel or a city by one of the syrneth races ? Any help more then welcome :)
submitted by /u/BigbadWadd[link] [comments]
Which edition?
Hi,
I decided to run 7thsea with my Irls and I am wondering which edition is better to run? I've been interested in the game for a while but just managed to scrounge a group together for it now. I heard that 2e is a little messy, but I also understand its notably less crunchy than first edition.
I am personally someone used to crunch with years of running shadowrun though my players are all 5e onlys.
Finally, is it worth it it just to wait till third drops?
Any answers are appreciated!
submitted by /u/dyingmosttimes[link] [comments]
3rd Edition Playtest Dropped Today
An official PDF of playtest materials for 3rd edition was sent out today to 30 players. Luckily, with it being Christmas week, many of my players have time away from work, so we'll be able to play the included adventure and pre-made characters. (There are no rules for character creation; it seems as though we're meant to just test the mechanics.)
Feedback provided to the new developers has seemingly gone a long way, and there is a fair departure from the mess of 2e. Trait+Skill is the main mechanic, and while they might use the phrase "roll & keep", it's not really that; it's roll + count successes.
The number of dice you can roll are floating, not fixed, and the target number that counts as a success is also floating, not fixed. On top of this, the number of successes you have to roll is also floating. (If you've ever played older versions of Shadowrun, it's basically that, with d10s).
If you have Brawn 3 and Attack 3, you roll 6 dice. (Or maybe more, or maybe less, depending on if you have wounds, or magic). Your target number is 7 (or maybe more, or maybe less, depending on the situation). And you have to roll 1 success, or two, or three or more, depending on how difficult the attempt is.
I don't care too much for that. It starts to get messy/confusing when certain situations +/- the number of dice, when other situations +/- the target number you have to hit, and the circumstances +/- the number of successes you need. I'll playtest it, but that's a mechanic that other systems have already used, and have already streamlined out of existence.
Trait+Skill rolls are pass/fail. If you roll enough successes, you succeed. If you don't, you fail. There's no gradient of success, which I think is where TTRPGs have evolved anyway, so I'm kind of disappointed to see that's not a mechanic.
And, of course, a huge asterisks, because this is early playtesting material, and this feedback is exactly what they're looking for to make adjustments. I just thought I'd share some insight, to anyone interested in what things looked like.
submitted by /u/AndleCandlewax[link] [comments]
Sorte Strega Powers
Do any of the splat books have any additional Sorte powers or were the first four in the book the only ones ever published?
submitted by /u/Novatheorem[link] [comments]
The Serpent, The Sinner and The Saint
This webcomic's Europe seemingly follows similar rules and modified history akin to Theah. If you are okay with sex, boobs, etc... It gives a good 7th sea fix
submitted by /u/malicewagon[link] [comments]
I Need Help
I'm writing a campaign, but I can't get going. The problem is that we've already played the prologue and the party is very happy and wants to continue. I need someone to help me.
submitted by /u/Time_Animal3045[link] [comments]
Sarmatian Commonwealth in 1st Edition
I was wondering if anyone had put the Sarmatian Commonwealth into 1st Edition and if so, did you make a Destiny Spread for characters from the Commonwealth?
submitted by /u/BigBlue_Bear[link] [comments]
Found at my FLGS todsy
Snatched these up bc they looked nice. There was one more blister, but the plastic was busted and the minis were missing.
submitted by /u/PorkVacuums[link] [comments]
How to fix 2nd edition?
I always see a lot of people complaining about how the system works, and personally, it seems to me that it could be better. I like the Roll and Keep concept, but I think overall, the system could be better. Have you made any adjustments to your games? What would be good? How do you fix the system? Perhaps without actually changing the essence of the game. Perhaps an aggressive overhaul.
submitted by /u/NoIce2522[link] [comments]
Seeking Adventure Ideas
I'm about to wrap up an Act of my current game soon and I'm looking for some extra interludes or idea seeds to work on next.
If it helps, I'm running in Castille, and have an overarching plan to have a villainous Duke make a power play by removing King Sandoval's supporters, but a lot of that is happening in the background at the moment. I just need some ideas for what to do in the interim.
submitted by /u/GilliamtheButcher[link] [comments]
Playtests will start soon…
I received an email from the 7th Sea Dev Diary on Parteon:
“We will very soon be launching the first playtests for the 3rd edition of 7th Sea. If you’d like to take part, please read this article carefully!...”
https://www.patreon.com/c/agate_7thSea/posts?vanity=agate_7thSea
It unfortunately requires to be a subscriber to be able to read the message and become a play tester. I’m not shire if I am willing to do so but maybe you are…
submitted by /u/Xenobsidian[link] [comments]
Looking for complete scans of CCG
Does anyone have file or google drive with scans of all cards printed so far?
Would really appreciate the help :D
submitted by /u/Chmielu1337[link] [comments]
Places like Venice and where to read up on them?
Hi friends, while I'm not actually running 7th Sea at the moment, I am looking to borrow some ideas and lore for another game I'm running. In particular, I'd like to find sources detailing a city like Venice. I suspect there should be one or more in Vodacce, given its parallels to Italy, but is there a specific location within it I should be reading up on? I do have a copy of Nations of Théah: Volume 2, which has a chapter on Vodacce. Are there other sources you'd recommend I check out?
submitted by /u/asoulliard[link] [comments]
One Piece 7thsea
Good evening, I am looking for a pious soul willing to lead an adventure in the mythical world of One Piece. I've been looking for a long time and hope to have luck here. I'm willing to help in any way: from researching other players to writing the world. I will do whatever it takes to bring my character to life.
submitted by /u/Affectionate-War1839[link] [comments]
One Piece 7thsea
Good evening, I am looking for a pious soul willing to lead an adventure in the mythical world of One Piece. I've been looking for a long time and hope to have luck here. I'm willing to help in any way: from researching other players to writing the world. I will do whatever it takes to bring my character to life.
submitted by /u/Affectionate-War1839[link] [comments]
One Piece 7thsea
Good evening, I am looking for a pious soul willing to lead an adventure in the mythical world of One Piece. I've been looking for a long time and hope to have luck here. I'm willing to help in any way: from researching other players to writing the world. I will do whatever it takes to bring my character to life.
submitted by /u/Affectionate-War1839[link] [comments]

