Back during the days of first edition Alderac had bunch of fiction published surround the major characters from the card game. Most notably the climax of the ccg story at Carbora. Ive been trying to find out if that is still up anywhere but I'm not having much luck. Does anyone know where\if this fluff is still available.submitted by /u/Articgamer2
I got in on the 2nd edition on Kickstarter. While waiting, I pledged enough to get all the 1st edition content and read through that behemoth of a rules book. And I fell in love with the system.
This is not a bash on second edition or anything, they simply went for a more narrative style that a lot of people enjoy. But I like the rough and gnarly rule set of the first edition. I like that you can use wits to actively defend yourself if you’re not great at fighting, or that if you are a pure land duelist then you totally suck on a boat.
I LOVE that panache, being boisterous and affable, gives you more screen time in combat, even if that makes you not as great a fighter. I LOVE that you can have 5 hit points and that it can last you 10 to 100 damage.
Are there any games with a similar system? I know roll and keep games do exist out there, but the initiative and damage system seem wholly unique.
A lot of this comes from me wanting to homebrew something a little more rules light to make it more universal. To make this game fit fantasy, or space opera, or anime, or anything. If there are other versions of this game engine, I want to know about it.submitted by /u/FluorescentLightbulb
I just picked up the Players’ Guide for 5 bucks and I was wondering is I need the Game Masters guide to play it properly.submitted by /u/Mordheim1999
Ahoy! I just recently try to get back into the world of RPGs, and fell in love with the 7th Sea game!!! You guys know if there's any possibilities where i can play with other 7th Sea fans online? Are there GMs running games like e.g. on zoom or skype? What are my options here?
Thanks for the answers/ tips in advance!submitted by /u/mr-peanutbutterrr
Hey all, I've been looking at 7th Sea for a while and I just recently bought it (2nd Edition). I'm now starting to plan a game and I had a few questions for more experienced GMs
First off, I know this game to be a pirate game but the mainland has so much cool stuff as well. Like for example, I would love to explore the horrors of Eisen. My only problem is I can't fit that in the narrative of pirates. Should I be more willing to drop the sailing aspect of the game even though it's so heavily built-in?
Secondly, I've looked at the sailing chapter of the core rulebook a couple of times and I can't find a mechanical difference to different ship classes. Is it really just flavor or did I miss something?
Lastly, are there any tips you guys can give me. I can already see this is quite different from the normal GMing style I'm used to. Like, what your favorite aspect of the game? What's something you wish you knew more about when you started? What is some general knowledge I need to make sure to have down?
That's all I got, the 7th Sea community, though small, still seems like a good one so I'm very ecstatic to join.submitted by /u/ningaman21
My group is wrapping up a D&D 5E campaign soon, so I have begun prep to run a 7th Sea 1E campaign (possibly using setting material from 2E). I am an experienced GM but new to running 7th Sea. I have a large group of players, enough to split into two groups if needed. I am curious how many players are recommended for 7th Sea 1E?submitted by /u/m836139
So. Hi everyone. I'm a relative newcomer to 7th Sea, but I'm loving the lore and the mechanics and how they lend themselves to dramatic storytelling and encourage descriptive and immersive roleplay!
I'm looking at writing a short campaign for my group where the Vaticine employ a band of adventurers to seek out the mysterious fabled island of lost fire. Standard affair, lost island, rumours and hearsay, talk of curses and treasure, promise of adventure and glory.
I was thinking of having my players start by digging up research on the island but run into a shadowy cabal also seeking out the island. Then, as most of us also play Sea of Thieves, I was going to spin a tale about previous captains who sought the island and failed, to then have these as skeleton captains and crews to face against both in the waters surrounding the island and then on the island itself.
Haven't quite figured out the payoff yet, but this is what I have so far.
Would love some thoughts and feedback.submitted by /u/originalmrcraiggy
Experienced gamemaster of several rpgs and am about to embark on running my first 7th Sea campaign in the next month. Question for those who have run it for a while - what's the one thing that you wish you would have had a better grasp on when you started running your first games?submitted by /u/TheGratefulDM
Greetings! I am relatively new to 7th Sea lore and I'm trying to compile a list of known Secret Society members. I'm hoping the experts on this sub can help flesh out these lists:xx Die Kreutzritter Invisible College Knights of the Rose & Cross Los Vagos Rilasciare Sophia's Daughters Black Freighter Lakov Tom "Grave" Stone xx xx xx xx Brotherhood xx xx xx Allende, Joaquin Orduno, Dona Lucia del Torres Dimitri "the Bear" Romanovski, Noam, Velik, Paul Norton Julie Betts Castille Rodrigo the Rightous Joseph Gallegos de Avila, Rita Del Zepeda Meraldo Avalos Angelina Aldonez, Maria-Soledad Rivera y Aladana, Professora Jacinta Navarro del Garci xx Maria-Soledad Rivera y Aladana Corsairs xx Soner Iqbal xx EJ Tojo xx Sabira Mallah Crimson Rogers xx Mad Darius McIntrick xx xx Basil "Backlash" Hawkins Carmilla Bernoulli Explorer's Society Aldaron the Dark, Dieter Von Glowen Dr. Carel Voorhees, Richter Hoffmann Rose Calloway, Vincent Calloway Dona Arantxa Grijalva Brennan xx Gosse's Gentlemen xx xx Philip Gosse, Franciso Garcia del Torres xx Hernando Ochoa xx Montaigne Herrmann Stumpf, Inga Danziger, Vivianne Etalon Du Toille Valery Allamand Edouard du Chevalier, Yannick le Geant xx xx Ysabette du Montaigne, Cristophe du Fae Sea Dogs Kurt Weinberg xx Aindriu McKenna, Graham MacLennan xx Paul Norton Alison Fairlight, Gwendolyn Buckminster Vesten xx Aleen Van Ostrand xx xx xx Kristin Abjornsdottir Unaligned Der Kire, Jacques Renault, Longcoat Lucy Two Pistol Penny Rachel Milligan Pedro Alameda Rose Thornne, Steel Tooth Bob June the Fair, Morgause Mercuri, Valentina Villanova submitted by /u/Seyamn
Hello, everyone. First post here.
Tonight we're going to start the first adventure in the Grand Design series. But it seems that the last part has not been released yet. Does anyone know if there's some plan to get it out, or any ETA? If necessary, I think we can work a suitable final adventure for it (and also, I have observed that you have to do some work to really connect the adventures), but I'd rather get the last part.
Can anyone help me on this?submitted by /u/RamonNogueras
So, I came up with this idea.
We write a plot together. Let's keep it simple, like we just set a location, a bunch of NPCs, first act, and goal. But here's the deal: each one of us will decide just one point of the previous/one NPC. Try to write just few words, like 10 or 15, and the next users will complete our sentence.
I'll start with my comment, reply there to take part in the shared writing, so we'll keep track of everything. Feel free to join whether you're a GM or not!
If you like the results, play it as a one shot with a group, then come back and tell everyone what happened. It'll be nice to see how different people will unravel the same story :)submitted by /u/totally_a_human_rly
For my last two campaigns, I built most, if not all, of my stories around songs. Some I used the lyrics, others just a title. For one campaign, I pulled exclusively from the band Fair to Midland, the other I just used whatever gave me inspiration while being able to fit it into the Season Story I was running.
What does everyone else use for inspiration for creating their stories?submitted by /u/arcticfox740
I genuinely don't know much about 2e, that's why I'm comming to ask. I know you no longer "keep" dice, and that the lore/history and map have changed. But, what are, in your opinion, pros and cons of the new system?
Asking genuinely, because they're not easy to come by around here, and I would have to make an effort to actually get them.submitted by /u/portanoves
A ran a 13 session 7th Sea campaign and we had a great time with it. That said, I found the dueling rules kind of broke the game and would probably not use them again, or would make everyone select a style. I found the villains to be a little repetitive mechanically without heavy modification. Wondering what other folks think about the system and what their experiences are.submitted by /u/Seventhson77
While the rules are great for cinematic scenes, they don't really work when we need tension in a non-cinematic scene where a single roll needs to represent success/failure. And that breaks the game for a lot of people.
So how do we fix it? What systems can we add to make this more enjoyable for players?submitted by /u/grauenwolf
Hello, I was wondering if anyone here had any news about the book about The Colonies? Its been a long times since its been its been announced and Im curious if they are going to actually publish it, or if something happened.submitted by /u/happilyevil321
Hi there folks!
There has been some heavy demand from the community over at Untap.in for 7th Sea CCG to be added to our online TCG playtester platform, we have listened.
A quick rundown - Untap.in is an online playtester for trading card games, giving people all across the world somewhere to play their favourite card game with others whilst they no longer can in person due to COVID. It is accessible via PC, Mac or Mobile via browser/Google play store.
Operating on Untap is fairly simple, once you've created an account you can use the top tabs to navigate to "Decks", hit "Create Deck" on the top right, Click "7th Sea CCG" (or perhaps any other CCG you're interested in) and simply use the search bar to find cards adding them to your deck.
After you have a deck you'll be able to navigate to the Games tab and either start or join a game. As 7th Sea CCG is brand new to Untap, you may find it difficult to find a game or an opponent immediately. We would suggest grabbing someone you know to playtest with or alternatively, help us spread the word :)
I will be monitoring this thread for replies, please feel free to provide any feedback or questions and I will do my best to respond!
Robsubmitted by /u/Rob_Untap
Tonight I had to reward my players for completing the first GM story... but I had some troubles finding out how to split the story in acts!
The main problem is that according to my first idea, the conclusion should have been "They find out what happened before their amnesia" ... but the party went straight through saving their captive crewmates while infiltrating a Prince's party to find information about an eternal-life artifact (yes, Caligari), and they didn't seem to care a lot about all the amnesia thing.
I felt like I had to end the first story now that they managed to save their crewmates, because it basically ended the first arch...
What did I do wrong in establishing the Conclusion?
Also, I want to encourage my player's curiosity, so I came up with the idea of rewarding them extra "XP" whenever they solve a mistery they previously pointed out during after-session comments. What do you think about this?submitted by /u/totally_a_human_rly
The virtue Courageous says "Activate your Virtue to add Bonus Dice to your Risk equal to the Fear rating of your target."
Fear ratings subtract dice from your pool when rolling a risk, so does this just cancel out, or do you not lose those dice from fear for the round *and* get the bonus dice?
If it just cancels out, wouldn't it be better to take the Comforting virtue ("Activate your Virtue to cancel the effects of Fear on you and your friends")?submitted by /u/Danerec