I'm looking for a ruleset to start a new 7th Sea campaign in.
I own every single 1st edition ever printed and have patched a lot of holes in it (skill bloat - pommel strike balance etc) before but all my notes have gone to Davy Jones' locker a few HDD moves ago. This was all before Cloud Storage became a thing.
I'm not sold on how 2nd edition handles its combats and it looks like a lot of work to keep coming up with penalties/bonuses - as well as not enjoying the 'you are guaranteed to succeed' that comes with the system.
I can tell a heroic swashbuckling game with chances for failure thank you.
Basically: What bothered me most about 1st edition is the bloated skill list, some balance issues and the opaque gambling in calling raises in advance - and the lots of die rolling. To hit -> Active Defense -> Damage -> Flesh wound damage resist for 1 attack? No thanks.
What I like is the inherent 'hero'ness in the Hero/Henchman/Brute Division, the fact that there's hundreds of swordsman schools out there and how easy and rewarding Drama Dice are.
I'm fine with doing a bit of conversion work - but am not looking to spend over 20 hours on it.
I'm familiar with and currently considering Savage Worlds - but am mostly looking for other suggestions. If you know a great Swashbuckling ruleset I could plunder for my 7th Sea game, I want to hear about it!submitted by /u/Findanniin
I'm very pleased. My expansion about 7th Sea spies has been the "Hottest" item in the Explorer's Society since it came out. https://www.drivethrurpg.com/product/299021/On-Their-Majesties-Secret-Services?src=hottest_filteredsubmitted by /u/zortic
im currently looking for editable/filable character sheets for both editions if possiblesubmitted by /u/JoeKerr19
Has anyone run, or even read, the Grand Design adventures from Wick? How are they?submitted by /u/washeeler
So, I'm a sort of new DM, I've DM'd a few DnD one shots and a few homebrew one shots as well. I was looking into 7th sea as I wanted my first campaign to be pirate themed and I love the idea of this world! The only thing is since being a new DM are there any pre-written campaigns or one shots? That I can start my characters on, and then develop my own campaign? I've been looking around but really struggling to find and I don't want to ruin the world by not making it complicated enough.
Anyway, any help would be amazing!
Thanks, Titansubmitted by /u/titan952
I just started playing 7th sea and during my destiny spread i got a vow to a groups called the voevod. The dm and I have look around and haven’t found anything. Does anyone know what or who the voevod are?submitted by /u/sasqachMike
Yesterday I played a demo of this game and I was roling a Knight of Avalon and I found some issue in order to assign my sorcery Advantage points.
My manual is in Italian and I think there is a typo or some translating problem the "how it works" paragraph.
Quoting: "each sorcery point after the first one will let you choose 1 new Major and 2 new Minor Glamours all starting at rank 1 or increase the ranks of your Glamours."
How many Glamours can I increase? And can I choose Glamours bounded to different Traits from the Knight I am embodying?
I hope that my question are clear enough.
Today, Tabletop Potluck is taking a deeper look at the 7th Sea system by John Wick and Chaosium! Listen to us discuss our favorite bits, what we think could use more work, and how we feel about the system as a whole!
Listen to the review and discussion here: http://tabletoppotluck.libsyn.com/7th-sea-the-return-episode-8-potluck. If you missed the narrative arc, check out our website tabletoppotluck.com or search Tabletop Potluck wherever else you get your podcasts!
Don't forget to rate us and review if you like it! We also have a Patreon that you can check out here http://patreon.com/tabletoppotluck. And let us know if we missed something important or if you want to see anything on our show!submitted by /u/notashrimp16
We have recently picked up our continuing campaign of 7th Sea in Flash, Bash, and Panache!
If you don't know Tabletop Radio Hour, we are an audio Podcast about everything Tabletop related! We have talk shows and Actual Play episodes highlighting our 7th Sea campaign and other games we love.
We decided to approach this campaign with a Round Robin style GM rotation. The 3 of us take turns GMing every 2 episodes; we plan to focus on an overall plot while balancing our characters' stories.
If you want to check out us I will provide links to both our Facebook and the new season of our Actual Play.
Keep Rolling 20's!submitted by /u/zachbenge
After a looong period of development, my fourth entry in the Risky Things series is now finally available to purchase!
This one is all about Sorcery: new Risks for sorcerers, their allies and enemies, with Consequences and Opportunities to go along with each of them. I also went through all six of the core book’s Sorceries, and provided advice on how to use or adapt those rules for Villainous sorcerers, with new Advantages and Monstrous Qualities to boot. Finally, I added a couple of appendices, with a new form of minor Sorcery available to both Heroes and Villains, and advice on how to use Arcana for Villains.
“Risky Things to do with Sorcery” ended up much longer than previous entries in the series, because I kept finding more and more stuff I wanted to include. Hopefully it’s all good stuff though, expanding the utility of the supplement so that it’s useful for all GMs, regardless of which kind of sorcerer (if any) is in your party. I’d love to hear how 7th Sea fans get on with it!/u/Sabbad
It's time for Tabletop Potluck to finish their return to 7th Sea by John Wick and Chaosium! I'm really gonna miss this misfit crew!
Find Episode 7 here; http://tabletoppotluck.libsyn.com/7th-sea-the-return-episode-7-into-day. If you missed Episode 6, you can find that here: https://radiopublic.com/tabletop-potluck-GmpeaD/s1!8c4d0.
Check out our website at tabletoppotluck.com and follow us wherever you get your podcasts!
Don't forget to rate us and review if you like it! If you want to support the show, you can at http://patreon.com/tabletoppotluck. And let us know if we missed something important or if you want to see anything on our show!submitted by /u/notashrimp16
Do we know who is doing the maps for 7th Sea going forward? Mark Richardson was doing them but stopped after JWP paused production.
I’ve heard nothing since then only that John Wick wanted a unique look to Khitai.
That’s got me worried that Mark won’t be the artist tasked with making the map. I know it’s a bit obsessive to need all the maps to look alike, but that’s me.submitted by /u/ProphetableMe
Today, Tabletop Potluck continues their return to 7th Sea by John Wick and Chaosium! Is it just me or are the shadows even more terrifying in Donega?
Find Episode 6 here;
If you missed Episode 5, you can find that here.
Check out our website and follow us on
And wherever else you get your podcasts!
Don't forget to rate us and review if you like it! We also have a Patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!submitted by /u/notashrimp16
I'm just curious how many people tinker around in the various corners of the world that have been revealed so far.submitted by /u/Kennon1st
I've run rpg's many times, so I'm comfortable with the role. But these days I just find I'm less and less abel to concieve adventure ideas. That's a shame as I was really looking forward to running this,
That's the preamble.
I have 3 pc's: A vodacce spy, a Castillian doctor, and an Avalonian duellist (who has a backstory that his character has woke up without his memory to find he;s carrying some notebooks, one of which is somehow important).
What could you suggest?
Thankssubmitted by /u/signoftheserpent
hi peeps, i'm starting a new game with my friends as the DM and i'm not clear about villains and npc's, do they roll dice? because it feels really unfair and counterproductive to have my heroes face consequences when they roll and then the enemy has their own roll to damage them. i feel the system would be better if the DM didn't roll, just assing consequencessubmitted by /u/dafreeboota
I've had an idea for a epic, sweeping adventure that I would like to start running in January for my local Game Cafe. While I've been re-reading the core book (all i own currently, and enough to get me started), I find that I'm stumbling on how to take what I have in my head and get it to paper in a manner to both setup the story for my potential players to participate in, and to leave room for their stories to be intertwined with it.
I'm asking if anyone would be willing to provide me some tips or help me get the structure started. It's been some time since I've DM'd, and I want to do right by my players to give them an enjoyable experience.submitted by /u/Vorrt