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Sorry if this is too open ended but... How do you handle villains in 2e-RAW?

Reddit Feeds - Fri, 10/31/2025 - 13:51

I tried to understand, but I feel as if it just confused me more about how an enemy in a narrative ttrpg works

submitted by /u/Genarab
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3Ed 7th Sea - Survey on turn structure

Reddit Feeds - Sun, 10/26/2025 - 11:00

So, a few days ago Agate published another survey about how they might structure combat systems, I feel these choice will inform the basic game flow of the game. I'm curious about what people think about this.

I loved the narrative feeling+resources management of the 2ed but lately I've fallen in love with Daggerheart no-initiative approach. And I'm not familiar at all with Outgunned, that they comment on as an example of the action/reaction system.

Any thoughts?

submitted by /u/Aldus_vertten
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What do the Sídhe actually do?

Reddit Feeds - Fri, 10/24/2025 - 17:47

I'm new to running 7th Sea 2nd Edition for a couple of buddies and I tried setting them up against something simple, something easy to launch and figure out as we go: The Vaticine Inquisition kidnapped them and their first task is to escape/commandeer the ship they're on. As an added flair I introduced a pretty tough inquisitor padre named Perez who could hunt them for the rest of the story. At the end of a mutiny staged with the other prisoners, the players took over one of two ships, crippled the other with cannonfire and steered theirs away, sailing to freedom and the next step on each of their stories. The inquisitor dueled one of them in a pretty badass way and then jumped into the water to swim back to his other ship.

Except one of the PCs has Avalonian Glamour sorcery from character creation and he got the minor Glamour called "Summoner" which allows him to summon a Sídhe to do stuff for him at a cost. So he asks me "Can I just sommon a Kelpie or something else to drown the bastard?"

And I'm just left sitting here, thinking "......can he?" I ended up playing it off by saying the sídhe likely couldn't succeed because the inquisitor had an iron medallion around his neck as a protective charm, but I couldn't find anything else in the core book or other forums that state what the Sídhe called by Summoner can and can't do. How do you usually play this? What are the costs of making a Sídhe kill or seriously injure someone? CAN they do that at all or can they only be summoned to do other useful stuff? I know I can drop in a Danger point to make it so an Unseelie is summoned, but that just makes it even more my problem because now there's a hostile creature I have no idea how to play.

Can someone please help me? I don't want this to hamper my player's fun or make him think he chose a useless glamour, since it sounds pretty fun as a concept!

submitted by /u/MisterSalamon
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The Price of Arrogance Slipcase

Reddit Feeds - Thu, 10/02/2025 - 15:13

Is it just me or do the books not fit in the slipcase? If they don't fit - what's the point of it again?

submitted by /u/Novatheorem
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TTRPG Talks featuring Mike Curry of 7th Sean 2nd Edition & Khitai

Reddit Feeds - Tue, 09/30/2025 - 21:10

From podcast host to award‑winning designer – Mike served as Mechanics Lead on 7th Sea 2nd Edition (which took home the 2017 ENnie for Best Rules)

in chaosium.com, Mike works alongside creative director Jason Durall on projects such as Age of Vikings and other upcoming BRP titles

Once upon a time, he was co-host of the Bear Swarm Podcast.

submitted by /u/Tickingtimebob
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3rd edition announcement !

Reddit Feeds - Mon, 09/29/2025 - 14:40

Agathe just announced a 3rd edition for 7th sea !

System will be changed, the lore of the 2nd edition will be used as a basis and they will expand it 10 years afters.

All details here : https://www.patreon.com/posts/7th-sea-long-3rd-139552009

(I'm really happy and hope the game will start over strongly :))

submitted by /u/Caliroe
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7th Sea 2e experienced GM looking to be a player for once!

Reddit Feeds - Mon, 09/22/2025 - 07:00

Hello everyone! My name is Ellie. By day, I'm a professional 7th Sea 2e GM, but by night, I'm a player too! Haha. I really missed playing 7th Sea 2e as a player. I have all the books and remember them by heart, I would like to be able to use them for my characters. I'm looking for a group of 7th Sea 2e, free or paid. Budget for paid is 80$ per month by PayPal (don't use SPG). As a player, I am invested, excited and am sure to make your life easy by starting conversations with other players, initiating scenes and picking up on plot hooks. Gaming is my passion and I would love to have a like-minded group that appreciates deep RP and a good metaplot. I have about 50 characters for this game and I love playing characters with Dueling or Sorcery. I have two in mind right now and would prefer a naval game but any kind of game is alright too. Feel free to ask me about specific availability and more details in Discord: Shyercaulfield Thank you Ellie

submitted by /u/Dangerous-Ear7330
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Knacks and Swordman's Schools (1E)

Reddit Feeds - Sun, 09/21/2025 - 15:56

I have been playing 1E on and off for around 20 years, but something that always rubbed me the wrong way was the Exploit Weakness knack. In fact, the idea of restricting knacks to specific schools feels a little off. Why shouldn't an Aldana master be able to learn Lunge? it might not be part of the official school curriculum, and it would not count towards his status in the school, but if he finds somebody to teach him, why shouldn't it be possible for him to learn it? Sure, there's a few things that would not work well, but that is mostly because of incompatible weapons (learning a knack designed for firearms when you are actually fighting with a sword). You could not achieve Journeyman or Master status without learning the school specific skills, but you should at least be able to learn some other knacks, in order to become a more versatile fighter.

But the most annoying example would be the Exploit Weakness knack. As written, it gives an advantage if you are fighting somebody using the school. But in order to learn it, you have to be part of the school. So basically, both fighters in a duel will have it, and the utility will be highly situational. If you could learn Exploit Weakness of other schools, the knack would suddenly become a lot more useful. You could even make it something that has to be "earned", by either finding somebody willing to betray their school's secret by training you, or by defeating somebody using the school in combat, with a higher ranked opponent needed to advance the knack. E.g. you can raise Exploit Weakness (Aldana) up to 3 by defeating an Apprentice, but in order to raise it to 4 you have to defeat a Journeyman, and for 5 you need to defeat a Master. This would actually give players an incentive to go and seek out enemies to defeat, in order to learn more knacks.

What are your thoughts on this? I am thinking of suggesting this to my GM, and I think at least on the Exploit Weakness thing I could convince him.

submitted by /u/NefariousnessFresh24
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