Reading Iskandar’s history in Cities of Faith and Wonder and reconciling it with the info in the Crescent Empire is making my head hurt. This game needs some sort of timeline…
The city was under both the Iron Khan AND Castile in its history? So did Anatol Ayh get conquered by the Iron Khan before he rode into Persis? Did the Castilian’s conquer the city from Khazar occupation, because like there is no mention of it being liberated from Khazarian rule? Argh!submitted by /u/ProphetableMe
After I purchased the core book and read through it I became very interested in running this game. So, I introduced it to two of my friends and they seemed to be hooked by the narrative ness of the gameplay as well as the world. Now, they’ve each began making characters one from Eisen and the other from Castille. I’m super excited to run the game, but I’ve come across a couple of questions. 1. Can a character only learn the magic of their nation, or can they learn the magic of others as well? (I don’t remember if this was stated in the book or not) 2. My friend playing the Castillian said they’d like to play more of a mage character, which I would assume they mean mostly relies on magic. Would this be possible with the game? From my read through I wasn’t really sure. Any replies are appreciatedsubmitted by /u/deadpool-the-warlock
Backers just got a pdf of the Khitai Core Book with the map of the Khitai nations on Backerkit.
I like it. Obviously not in the same style as the previous maps, but considering all my disappointments about the 7th Sea Kickstarters of late, this was a very pleasant surprise.submitted by /u/ProphetableMe
Regarding 7th Sea Kithai and the rules for Brutes. I've been using them for a long time, but a couple of days ago I checked the rules again and realized that I was doing a couple of things wrong. And after reviewing it with my game group, we had a friendly discussion on how to apply and understand the rules... And we had doubts! Since Mike Curry published on Kickstarter a new version of the pdf for Kithai (THE MAP!!!) just a couple of hours ago, I posted those doubts in the Kickstarter commentary section, in case he sees it... But I think it's worth it to share it in other places as well, to see what you fellows think about our doubts. (We are at odds on how to interpret some of these in our group)..... ______________________-__________
[...]A couple of "Silly questions", though...1. BRUTE SQUADS, OPPORTUNITIES AND CONSEQUENCES
The Brute Squad rules state that Brute Squads CAN
-Create a Consequence equal to the BS Strenght that will target 1 Character-Activate an Opportunity (if makes sense in the fiction) or activate a Consequence they have created.
How do these Consequences work? Are they like normal Scene Consequences? If nobody spends a Raise to cancel it, do they happen on their own? If by the end of the round nobody used a Raise to cancel it, does the target Hero suffer the wounds?
Can a Brute Squads with 3 Raises create 3 Consequences and see how many of those the Heroes manage to cancel before they run out of Raises?
Can they instead activate those Consequences to work strategically and try to do wounds before a Hero has the chance to cancel the Consequence? (If they are prioritizing some other thing, like taking the letter from the fireplace, and hoping to have enough raises before the end of the round to be able to cancel the Consequence from the Brute Squads?
IF the members of the Brute Squads that created the Consequence are totally eliminated, does the Consequence still happens at the end of the Round, as usually happens with Scene Consequences? They might be dead, but they did cut the ropes of the lamp, that falls, hurting a Hero that didn't use a Raise to stop the Consequence...
Because the thing is... in the Action Sequence Example what we see is that Brute Squads are creating OPPORTUNITIES, NO CONSEQUENCES. This in a way makes sense, because Opportunities require 2 Raises, one to set it up, and another to activate it...
Besides certain effects from Advantages or Duelist maneuvers, there's no text anywhere in the rules that specifies that Dealing 1 Wound reduces the Strength of a Brute in 1.
I know it's obvious and all that, but... Seems a little bit strange.
The VIllains have text that establishes that they to suffer Wounds equal to their Strength before getting Dramatic Wounds and that they can have up to 4 Dramatic Wounds.
the Henchman text indicates that they work like Villains, except they don't have Influence...
But the Brute Squads? It says they have Strength equal to the number of members. But nowhere does it say that you kill 1 Brute by making a Wound to the Brute Squad, on a 1 per one basis... And that this reduces the Strength of the Brute Squad. (Relevant because in the description of the Villains it says that Strength value never changes... )
I know it's logic and all, and I'm guessing that because it's so OBVIOUS, no one has realised that there is some text that has disappeared establishing this simple obvious fact. The original 7th Sea had the rules for villains and Brute squads in a separate section of Rules for the GM, and the Brute Squad section included a Step by Step description of the process to engage a Brute Squad... and it stated clearly :
"Players use their Raises to take Actions against the Brute Squad, decreasing the Strength of the Brute Squad. Each Raise reduces the Squad’s Strength by one."
At some point in restructuring the text for Kithai, this piece of info was lost. And nobody noticed.
(In the Action Sequence example is clear that what happens is what we know happens. The strength of the Brute Squads is reduced by the wounds they suffer. But that's something not explained anywhere)
My friend wants to play a pirate cooker in the Second edition, and we're a kind of mad with the fact that doesnt have any rule to be a better cooker. Systems like d&d has rules for a cooker char, but this pirate system doesnt. Anybody knows a homebrew for that problem?submitted by /u/Sea-Vermicelli4982
I backed the Kickstarter and received the digital copies of Daughter of Fate and Born Under a Black Flag, but now I am looking for print copies of the books.
I checked Amazon and they don't have a print on demand option for the digital copies they have for sale there.
Does anyone have any suggestions where I can pick up the print copies.submitted by /u/o0Chaintinker0o
I'm running a 7th Sea one shot with 2 to 5 premade characters on this Sunday June 5th at 2 PM EST (the time is flexible if it means more people) I'm going to assume that you haven't played 7th Sea before but I'd love to have experienced players if they are interested. DM me if you want to play.submitted by /u/htpcFreak
So I'm running a PBP 7th sea adventure, and we're at the final fight.
I asked my players to state their approaches and one of them stated this approach:
Vladislav brings out his scabbard and ornate military saber at the same time, going into defensive position with scabbard on the defensive, scimitar on the offensive. Possibly even parrying a direct strike Prospero might attempt on the person in front of him!
Prospero is an Ambrogia style duelist, Vladislav doesn't know any dueling style
So could Vladislav possibly spend his raises to somehow parry the attack like a duelist? Or should I just treat that as a combo of taking the damage in place of another hero and spending raises to lowering the wounds?
Also another question on the subject of parrying: can a duelist parry a non-duelist's attack? For example if Prospero were to be attacked for 3 wounds by Vladislav, could Prospero use the Parry maneuver? Or can a duelist only parry another duelist's maneuvers?
I know they're probably dumb questions, I'm just inexperienced in running the system, and I want to make sure I understand it correctlysubmitted by /u/JamieTheMusician
Does anyone know Cities of Faith and Wonder and the Khitai PDF release dates?
I write digital tools for 7th Sea and want to add the new changes to my tools as soon as a can.submitted by /u/htpcFreak
This is a very special episode where our friend Zoe joins to talk about our experience at the FIRST EVER ChaosiumCon!
Zoe and the Writer's Room Crew hosted a Live Show the first evening, Mark and I both had 7th Sea games we ran, and since Logan wasn't able to make it, he stepped in as Host.
Without saying much more, I think you'll get some fun stories in this one!/u/zachbenge
So I'm reading through the core book and one thing that's confused me is the Bonus Die for flair. Do I immediately reward players with an extra raise or are bonus Die something they can hold onto and use as a pool later on?submitted by /u/Upsideturtlesoup
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Hi! I know the system is kinda freeform but I was wondering how to simulate these kind of dramatic moments in a fight. Is it just pressure, or is it an action that causes them to be in peril? I'm just curious how to simulate this.submitted by /u/kapmando
So, after a hero has been corrupted by murder, torture, etc., he can become a villain/NPC. Has this happened in your sessions? How have the players and the GM dealt with it?
I'm trying to understand how a corrupted hero can be integrated into the story and whether she still plays a role or disappears after he has been turned into a villain.submitted by /u/Wefwolf
I have been running 2nd Ed for about 5 games now and I can’t help but notice how the Duelist is the most disproportionately effective combatant in the game. Slash, bash, and lunge devastate. In a duel, this is appropriate and interesting. But it’s every fight. Am I doing something wrong?
So about Brute squads: can you use maneuvers on them? Do they (with weaponry 3) deal with 3 brutes on one slash or just 1 for one with raises like everyone else?submitted by /u/kapmando
During my search for additional information on the 1st edition, I came across the following names several times: Numidia, Occidentalia/Meadgard, Oceania. There is no information in the books that I have. And the links I found on the Internet led to already dead sites. Therefore, if you have information about the above, please share it.submitted by /u/CoraxTheDeliver