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A subreddit dedicated to the swashbuckling and action filled tabletop RPG by John Wick Presents, Chaosium Inc, and originally Alderac Entertainment.Adventures on the High Seas
Updated: 2 hours 40 min ago

Future Maps

Fri, 12/06/2019 - 15:02

Do we know who is doing the maps for 7th Sea going forward? Mark Richardson was doing them but stopped after JWP paused production.

I’ve heard nothing since then only that John Wick wanted a unique look to Khitai.

That’s got me worried that Mark won’t be the artist tasked with making the map. I know it’s a bit obsessive to need all the maps to look alike, but that’s me.

submitted by /u/ProphetableMe
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Tabletop Potluck Returns to 7th Sea: Episode 6

Tue, 12/03/2019 - 10:40

Today, Tabletop Potluck continues their return to 7th Sea by John Wick and Chaosium! Is it just me or are the shadows even more terrifying in Donega?

Find Episode 6 here;

If you missed Episode 5, you can find that here.

Check out our website and follow us on

Facebook,

Twitter,

Stitcher,

Apple Podcasts,

Player FM,

Spotify,

Radiopublic,

And wherever else you get your podcasts!

Don't forget to rate us and review if you like it! We also have a Patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!

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Where do you set your games?

Tue, 12/03/2019 - 10:23

I'm just curious how many people tinker around in the various corners of the world that have been revealed so far.

submitted by /u/Kennon1st
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Struggling to come up with an adventure

Fri, 11/29/2019 - 09:02

I've run rpg's many times, so I'm comfortable with the role. But these days I just find I'm less and less abel to concieve adventure ideas. That's a shame as I was really looking forward to running this,

That's the preamble.

I have 3 pc's: A vodacce spy, a Castillian doctor, and an Avalonian duellist (who has a backstory that his character has woke up without his memory to find he;s carrying some notebooks, one of which is somehow important).

What could you suggest?

Thanks

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Flash Bash and Panache

Sat, 11/23/2019 - 20:43
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question about combat and npc's

Wed, 11/20/2019 - 19:12

hi peeps, i'm starting a new game with my friends as the DM and i'm not clear about villains and npc's, do they roll dice? because it feels really unfair and counterproductive to have my heroes face consequences when they roll and then the enemy has their own roll to damage them. i feel the system would be better if the DM didn't roll, just assing consequences

submitted by /u/dafreeboota
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Looking for a Storytelling Mentor

Wed, 11/20/2019 - 12:05

I've had an idea for a epic, sweeping adventure that I would like to start running in January for my local Game Cafe. While I've been re-reading the core book (all i own currently, and enough to get me started), I find that I'm stumbling on how to take what I have in my head and get it to paper in a manner to both setup the story for my potential players to participate in, and to leave room for their stories to be intertwined with it.

I'm asking if anyone would be willing to provide me some tips or help me get the structure started. It's been some time since I've DM'd, and I want to do right by my players to give them an enjoyable experience.

submitted by /u/Vorrt
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Tabletop Potluck Returns to 7th Sea: Episode 4

Tue, 11/19/2019 - 13:05

Today, Tabletop Potluck continues their return to 7th Sea by John Wick and Chaosium! Inismore isn't exactly what we expected..

Find Episode 4 here;

If you missed Episode 3, you can find that here.

Check out our website and follow us on

Facebook and Twitter,

And wherever else you get your podcasts!

Don't forget to rate us and review if you like it! We also have a Patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!

submitted by /u/notashrimp16
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Is there a tutorial/guide about creating a list of opportunities and consequences for dramatic and fighting scenes?

Sun, 11/17/2019 - 16:19

I find this quite hard to understand because since there are increments and not armor classes where you may miss the action.

To me using increments feels like the outcome of the scene is already fixed since the heros decisions will account to nothing.

submitted by /u/scaramellozzi
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Game elements list

Thu, 11/14/2019 - 10:24

I stumbled over the arcana fisherman when i used the excel char gen, is there a list where i can find single elements?

submitted by /u/Malkav1806
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Tabletop Potluck Returns to 7th Sea: Episode 3!

Tue, 11/12/2019 - 16:54

Today, Tabletop Potluck continues their return to 7th Sea by John Wick and Chaosium! It's time to see what awaits our crew in Inismore!

Find Episode 3 here;

If you missed Episode 2, you can find that here.

Check out our website and follow us on

Facebook,

Twitter,

And wherever you get your podcasts!

Don't forget to rate us and review if you like it! We also have a Patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!

submitted by /u/notashrimp16
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Character Creation Request: Rules for Children

Mon, 11/11/2019 - 05:19

The last time I played was 1st Edition. The last game had a brief introduction with players running child versions of their characters. I liked so much how it ran that I'd like to do an extended version in my first run of 2nd Edition.

My plan:

Setting: Breutzmann's School for Young Nobles in Freiburg (and maybe a 2 block radius)

PC: All players will be 11 years old to start and I will try to run a total of 7 extended and possibly interlinking adventures (1 long-ish adventure per school year).

Nationality: All players will be Eisen (minor) nobility, but (since my players are almost impossible to keep on concept) I'm going to allow pretty much any nationality...an ancient bloodline resurfacing, father/mother from a different nation, whatever. If you can explain to me how / why it works, then I'm OK with you choosing anything...my only ask to players is don't destroy the existing flavor.

Advice Request:

I hoping to get 2 pieces of advice on how to do this:

- starting characters -

In my previous 1st Edition run, I reduced traits and skills a bit to help with the "I'm not actually an adult yet" feel, but didn't do actual advancement. They eventually just played their adult characters. Any advice on making 11 year old PCs that can still do some swashbuckling?

I could just start them as normal and assume the RP will keep them grounded as children. Are there any rules or precedence on how age effects PCs in 2nd Edition 7th Sea? If it matters, I do plan to have adventures "punctuated" by year start and end with likely a total of 7 complete adventures (with minor plots and RP along the way).

I may also somewhat or completely toss normal advancement and just have everybody do it at the end of each school year. I should also note that my group of players is somewhat large (8 total including me) and somewhat fluid as life intervenes. Thus the advancement rules as written could be very hard without careful planning on my part (I tend to fly by the seat of my pants when running).

Any advice on getting the "kid" flavor (aside from steady heat for 30 minutes)?

Any reason I shouldn't just do arbitrary advancement at the end of each term? Perhaps they should still set goals for each term, but I'm not entirely sure what those would be yet...

- flavor for the school -

I do plan to have a bit of Harry Potter flavor mixed in. There will be "houses" and a sorting ritual, but haven't dug into Eisen lore enough yet to decide what it will be.

Any obvious "houses" to assign the children that would have an Eisen flavor? I may just grab a few mythical Eisen monsters and be done with it...

Any other flavor I should add?

Thanks in advance for any advice, recommendations or just encouragement!

submitted by /u/minethulhu
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Luck Glamour question

Wed, 11/06/2019 - 00:35

Getting ready to run 7th Sea for the first time for my group and am slightly confused about Avalonian glamours. Can the Knight choose any glamours under their selected category, or do they have to “buy up” to the next listed glamour?

Reason I ask is that Petty luck seems to suffer compared to Greater Luck, to the point where I can’t imagine anyone selecting Petty Luck over Greater.

What am I missing?

submitted by /u/Seventhson77
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When does 2nd Edition start?

Tue, 11/05/2019 - 21:53

I've been looking at various timelines and I'm having trouble pinning down exactly what year 2nd edition officially starts.

submitted by /u/grauenwolf
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Tabletop Potluck Returns to 7th Sea! Episode 2

Mon, 11/04/2019 - 13:36

Today, Tabletop Potluck continues their return to 7th Sea! Does the approaching ship bode well, or is the crew in for a boarding?

Find Episode 2 here;

If you missed the first episode, you can find that here.

Check out our website and follow us on

Facebook,

Twitter,

Stitcher,

Apple Podcasts,

Player FM,

Spotify,

Radiopublic,

And wherever else you get your podcasts!

Don't forget to rate us and review if you like it! We also have a Patreon that you can check out here. And let us know if we missed something important or if you want to see anything on our show!

submitted by /u/notashrimp16
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Anger Points in Dramatic Sequences

Wed, 10/30/2019 - 15:04

I'm working on a new rule for dramatic sequences called "anger points".

Here's the setup: The heroes are negotiating with a pirate captain. If they don't meet his demands, his forces will attack. The heroes have to either talk him down to more reasonable demands or stall so that their forces can be put into place.

So what I'm going to do is create 'opportunities' such as:

  • Reduce the amount of food they're demanding (may be repeated)
  • Convince them to pay a token price for the food (may be repeated)
  • Convince them the town has no weapons to surrender
  • Delay
  • Compliment the Captain

Many of the opportunities increase the Captain's anger points. For example, the players can take a small chance by demanding a token payment for the grain. But if press their luck and demand the pirates pay a high price for the food they need, they'll accumulate a lot of anger points.

Eventually either the deal is sealed or the Captain becomes so angry that he gives on the negotiations. When that happens... well normally just no deal but in this case they attack.

The players will get to see the anger points pile up, but I won't necessarily tell them how many a given opportunity is worth or what the limit is.

So what do you think?

submitted by /u/grauenwolf
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Active Brute Squads

Wed, 10/30/2019 - 14:34

I was looking at the new rules for 7th Sea brute squads and I have to say I really like the change they made.

In the base rules, brute squads don't really do anything. Sure you'll take damage if you don't deal with them, but that just happens at the end of the turn.

With Khitai,

  1. Each squad gets a pool of dice just like any other character.
  2. Each raise can be used for a separate attack, doing [strength] wounds
  3. Heroes can avoid all wounds from a single brute squad attack with a raise
  4. Brute squads always lose initiative on ties
  5. Brute squads can do other things with their raises

I haven't used it yet, but I think this solves a couple problems I was seeing.

  • The squads were kinda boring. This should make them more interesting rather than just a way to soak the heroes raises.
  • The math is different. Instead of automatically attacking, heroes decide how many raises to spend on reducing strength (long term benefit) vs how many to save to avoid hits (avoid all damage now).
submitted by /u/grauenwolf
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Rules for Warfare?

Tue, 10/29/2019 - 02:17

I could have sworn I saw rules for warfare, but I can't find them now. I'm looking to run a scene where the heroes lead a bunch of villagers against a band of pirates. I don't want to do an action scene, as this is more about them showing leadership than fighting one-on-one. (Don't worry, they'll get to duel with the pirate captain later.)

submitted by /u/grauenwolf
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