I have been looking for a list of the Dueling Schools so that I can have it as a resource, ideally with which books they are in. I am still very new to 2nd Ed.submitted by /u/mrulfhamar
Hello guys. I wanted to made a religious Vendel character, but in the handbook (I own the base one) I couldn't find any specific informations about the gods, beside the fact that there are more than one and that the Allfather is the main god.
Are there any descriptions or at least a list of the gods? Thanks you in advance!submitted by /u/unp0we_redII
I remember seeing a variant rule in one of the Seventh Sea supplements about a "Promoted Brute", something like that... It was about hypothetical Brutemontes who rise to prominence and make their way as "most prominent characters", does anyone know where I can find this rule?submitted by /u/Acceptable-Leave-610
Made characters and tried a mini combat tonight. It was pretty bumpy but we managed.
My question is about sorcery during an Action Sequence. Does performing a sorcery cost a Raise?
I could not find anything that our limits on a player’s Strega. Yet, it sure felt like an action to me and would therefore cost a Raise.
Or does the cost of a Hero Point and a Lash suffice?submitted by /u/jamesmangum
I have just purchased the 7th Sea book and am preparing to run a none-shot in the next few weeks. However, as I have looked for online tips, there really seems to be a confusion. To add to that, the YouTube live play games don’t seem consistent in how to run the rules (particularly Raises).
Two questions: 1) What are some rules that many people homebrew to change or add to the rules in the book?
2) What are the benefits (if any) in reading the First Edition rulebooks?submitted by /u/jamesmangum
Do you like to play D&D (or any TableTop (TTRPG) RPGs (TTRPG))? Do you live in (or near) the Albany or Columbus GA Area? Getting Sick & Tired (or know anyone whose sick & tired) of having people coming over to your place (or going to their place) for your TTRPG sessions?
Well, Guess what!
The Cool Place Is Looking for Game Masters (GMs) to hold their TTRPG sessions in the store!
Are you interested?
Check us out on our Facebook Pages:
https://www.facebook.com/TheCoolPlaceAlbany/ (Albany, GA Store)
https://www.facebook.com/TheCoolPlaceColumbus/ (Columbus, GA Store)/u/Ativa32
The more I read Swords of the Serpentine, the more I think it might be the 7th Sea 2e system I always wanted.
A while back I was talking with someone about 7th Sea 2e and how disappointed I was with it when it came out. I’d been excited about the roll-and-move design and was loving the lore, but really couldn’t stand the ks preview and was stunned when it released essentially unchanged, especially when I knew the feedback had been overwhelmingly in agreement with me.
We started spitballing about what the goals of the design were and scaffolded a few ideas about how we would have accomplished them instead. After a while of this system-wonkery, I said, “Wait a second…we’ve reinvented GUMSHOE.”
So now I’m reading SotS in depth and I think I was righter than I knew. The high-action implementation seems perfect for 7th Sea. The way words can cut as deeply as swords, the way who you know and what you owe are simply and dramatically mechanized…
I really want to run SotS as it’s presented, but damn if I don’t want to grab my 7th Sea 2e library and see how much it would take to implement the sorceries in the GUMSHOE system. I suspect it’d be as simple as putting a pair of empty parentheses after the sorcery skill and maybe eliminating the required corruption.
I don’t like 7th Sea 2e as a system. But I think it’s a testament to the setting that with all the amazing games out there, I’m still trying to find the right vehicle to bring it to the table.submitted by /u/JaskoGomad
I'm working on a conversion for 7th sea 2nd edition using John Carter of Mars 2d20.
First off, let me state that I felt in love with 7th sea 15th years ago and have tried to make the 2nd edition work for me many times. Without success.
So far, I'm not encountering too many difficulties with this conversion apart from Duels and maybe Sorcery (Magic).
Has anyone here already done this conversion and would have guidance on this two topics?
I'll probably update this post later after work with my ideas for conversion on the other rules : character creation, advantages etc.
Take care :)submitted by /u/Caliroe
There is one of my players have expressed interest in playing as a Upir which seems to me from what i have read some kind of vampire creature? The book says that he cannot be killed by conventional weapons, has to hunt for human blood and while he sleeps he transforms into a moth for sucking blood while other sleeps, wanted to ask if someone can explain to me how this kind of monster should behave or worksubmitted by /u/armakill093
Does anyone know if there's something in place on Backerkit or anything to still back Khitai and get in on all the updates and stuff? Just wondering as it's actually more interesting to me and I'd love to be able to check it all out.
Thankssubmitted by /u/mercury-shade
Had the chance to play an early version of this at GenCon this year and it was a blast! Hope it's ok that I'm sharing their kickstarter launch. Can't wait for this to release!submitted by /u/aztecjoker
An evolving tabletop card game set in the 7th Sea world of swashbuckling and intrigue, exploration and adventure, for 2-4 players/u/PineBoxEntertainment
I'm aware there were some projects to make a 2e in 1e version of 7th sea, and I was interested in trying my own hand at it but looking into things a bit more, I wonder if I wouldn't be better served by pulling the dice mechanics (roll and keep) into 2e along with a few sorceries I preferred in 1e (with some sprucing up).
Main reasoning being that 1e has some pretty commonly acknowledged weak points to it despite being an overall great system.
I'd love to hear people's thoughts, if you think it could work, if there'd be any interest in it (though it would be mostly a personal project) and if you'd foresee any major pitfalls arising from it?
I realize the systems are pretty different but I'm thinking there must be some way to strike a balance where the TNs from 1e would like up to a number of 2e successes. I'd have to look more in depth about the guidance for tests in each to try and puzzle out exactly what that would be.submitted by /u/mercury-shade
Currently looking for 1-4 more individuals for a 7th Sea 2e Campaign. We will be utilizing Discord for voice and FoundryVTT for gameplay and character sheet tracking.
Google Form Application: https://forms.gle/c7qiKaJxDeRS9KJp7
Expected Schedule: I am based out of EST (GMT -5:00). Please note that when applying. My availability is usually from 8:00pm EST onward in the evenings, though I am flexible on the day of the week and will obviously take everyone's schedule into account while participating. I am hoping for something bi-weekly, at the least, if not weekly.
About Me: While this is my first time as a GM for 7th Sea 2e, I have prior experience as a GM in other systems, as well as experience as a player in 7th Sea -- something I want to make sure you know before you apply.
About You: I'm looking for both new and experienced players. Mostly, I'm looking for people who want to dig into the lore of Théah and tell a rich story! We will all make mistakes along the way, but we know that we'll have a fun time and further develop the canon of this great land.
What to Expect: I tend to like to put all character information on the table. You may have knowledge that your character does not and that's okay. This is roleplaying -- I would hope you know more about your character. What I do ask is that you be able to manage that well. Meta-gaming is the big no at my table. I am not a GM that will punish a PC or want to "beat them." Failure on a roll is a perfect opportunity to add drama, test your character and make your victory that much sweeter!submitted by /u/wcook1990