If you’re coming into town for the Congress of Gamers, I’ll be doing 7th Sea demos starting at 7pm Saturday night. It’s at the Westin in Tysons Corner, Virginiasubmitted by /u/MattTheBluesman
While there is a number of reasons why I'm in love with the Story system and I honestly it might be the best thing about 7th Sea 2nd ed., there is one thing I'll have to rule about it: absentees.
Now, with Character Stories it's not an issue; you miss a session so you don't get a Step closer to wherever you're going and that's understandable and fair. However GM Stories are a different matter, since it may occur that it's a Season Story, or a multi-part (intentionally or not) Episode Story and a player misses out on some Steps.
I am a big believer in XP systems rewarding in-game behaviour that servers the genre and mode of play, while also hating with a passion the idea of policing out-of-game behaviour with game mechanics, so I'm not looking to punish anyone for having a tight schedule and a busy life. And foremost, I believe that all systems in a game should be engaging.
With all that said: I'm very interested how you people handle absentees in your games. I'm having a number of ideas for it which I'm willing to discuss and hear your opinions on, since a player will miss next Thursday's game.
Scenario A - Go Big or Go Home. This method is simple, but tough. It assumes that if a player is not present for a Step of the Story, he's not eligible for the Reward. I'm least inclined to go with this one since it's neither engaging nor rewarding, as no reward is given whatsoever for the Steps the absentee did take part in. Also may be mistaken for a punitive measure. On the other hand PCs are already competent heroes, this isn't a game about advancement, it's a game where advancement happens.
Scenario B - All Crew Get Equal Shares. The exact opposite of Scenario A, all players who took part in at least one Step will get the Reward once a Story is over. Not imbalancing, since 1) this game is not about balance and needs little of that, and 2) PCs are already very competent and a Reward more won't change that drastically. Makes players feel a part of the group, but adds nothing.
Scenario C - You Reap What You Sow. Should the player miss Steps in a GM Story they'll get a Reward with the point value of the number of Steps he did complete with the group. It's understandable, especially for traditional gamers, and the bookkeeping isn't that difficult, though it feels like it lacks the panaché of a 7th Sea story. It's a solution, but potentially a missed opportunity for something awesome and engaging.
Scenario C - While You Did That I Had a Plan! In this approach, which I found in Luke Crane's wonderful 'Mouse Guard RPG', you ask the absentee to describe what their hero did when he wasn't present (after someone summarises what happened, of course). This could even warrant a flashback, with Risks rolled and resolved, setting the stage for a continued, shared adventure that session. The player is assumed to have taken part in the Story (even if their Step was different) so the hero gets Rewarded. Engaging, fun and unpredictable - but at the same time puts some pressure on a player and forces a more director stance, may lead to retconning and other continuity issues. Works poorly if more than one session is missed.
Scenario D - Excuse My Tardiness, I Was Needed Elsewhere. A variation on Scenario C, one assumes the character had to take care of their personal matters and the player describes that, possibly rolling a Risk or Dramatic Scene to resolve it. As a reward, they may advance their personal Story by a Step. Works better than C for multiple missed sessions, but could be anti-climactic if someone was just a Step away from finishing their Story. Could also not work well if that Player Story is connected with another.
Of course, one could pick and mix - which is cool as long as players understand that and are not feeling the choices as arbitrary. It may complicate things, but my preference would probably be:
1) If a player misses a single session and no complications would arise from a flashback/retcon sequence do Scenario C, otherwise...
2) if the player missed a number of sessions and he's ok with resolving parts of their Story as the sessions intro do Scenario D, else...
3) just play on with Scenario B, unless...
4) the player in question misses many sessions, and it's becoming tough, but not yet disruptive enough for us (or tiring for them) to discuss their leaving the group. A solution might be that their Hero becomes a "guest star" with personal Stories to pursue and help the team with teirs, but Scenario A is in effect for neccessity.
So - what do you do with a missing player, What do you do with a missing player, What do you do with a missing player, Early in the morning?submitted by /u/Chris_Ch
Has anyone ever thought of how easily you could fit Brian McClellan's Powder Mages into 7th Sea? I'm really thinking that it could be a recent Colonies magic.submitted by /u/SparkeyG
Hi! I've put together a discord roleplay server that uses the setting of 7th Sea! It's a dice-less, text-based RP and I thought I'd post it here as it may be in the interest of some of my fellow Theans!
I'm about to start my new campaign which will eventually lead the party to the crescent empire.
We came across some questions during character creation and I'd like to ask how you handle the following points.
1) Language: The Linguist advantage says one can speak, read and write all Théan languages, but what about other continents? Do the players have to buy this advantage per continent? Or is it all covered by the Linguist? I tend to the first option with a Linguist advantage per continent.
2) Syrneth Ruins: There is only a short notice that Syrneth Ruins exist in other continents and Nations. But can we assume that the Syrne populated the whole world and left ruins behind?submitted by /u/Radiuskoepfchen
I don't suppose there's a group of folks who chat on Discord frequently about 7th Sea?submitted by /u/jeffszusz
My core rulebook has seen quite a bit of use over the last year and it's starting to feel like the pages will just fall out at a moment's notice.
Is the limited edition any better as far as the binding is concerned or am I better off just buying another standard hardbound?submitted by /u/dougiefresh79
Am I the only one who's losing faith in the JWP?
It's from Update#61 (September 2017)that we only have adjusted delivery...submitted by /u/The_DiceFather
No, no, no. Not angry. Just... 2019?! That's in the FUTURE! I mean, it's great and all that they're doing some good work to make it respectful and all. And we get Secret Societies sooner... cool.
At least we'll have Khitai.... OH CURSE ME KILT THAT'S NOT .... Khitai Update...
Yeah. I've gotten spoiled by the 2017 release model... This is all out of love guys, it's all out of love. But I do miss the feeling of having a 7th Sea release drop into my inbox...submitted by /u/KungFuFenris
Hi all! I am a new GM, full stop, and I am working on making an adventure for some friends that have been playing weave with me for a year now.
The story I am making is kind of based on people looking to gather special artifacts from the various kingdoms/countries in Theá. I was just wondering if there is a resource somewhere that I can draw from? or is it just better to make my own.
Furthermore if there was a list of the sidh somewhere that would be equally helpful.
[apologies for misspellings i'm still new to this world]submitted by /u/Gr8AJ
Long story short, what could've be done to make Ussura less shithole of the Thea? Keeping it in order with 7th Sea atmosphere.submitted by /u/NaturalOperation
Hello everyone, first of all sorry for my terrible english; Do anyone know where could i buy the deck in the title? I fell in love with it and i tried without success to find it. Thank you in advance for your replies!
Edit: forgot to say i’m from Europe, so a local seller would be better if possible!submitted by /u/Rainingblue
… thinking one of my players would play as a vala (and hence he would be able to write the runes), but now he ditched that PC and is playing with another one!
The prep I made is a map drawn on a parchment and a letter. We'll play next Saturday and I have little time to age paper and re-draw both things, so I was thinking to add a vala that knows the runes.
I need ideas to introduce this vala to the story. Currently I am GMing "The Castle", and I thought that this vala could be someone trapped in the Baroness's castle, by the Baroness, and maybe she's not dead, but barely alive. The Heroes being Heroes, they'll take her to the nearest city to rest. Maybe she'll find them later and offer her services to transcribe?
I'd appreciate other ideas! Thank you very much in advance!
P.S.: The map and the letter will be in the Baroness possession.submitted by /u/NachoFailconi
The power heals you five wounds for every rank you possess, but not dramatic wounds. So what's the benefit of taking more than one rank? I must be missing something mechanically....submitted by /u/olejarsh
Hey folks! I'm new to 7th Sea but not to DM/GMing. I'd really like to listen to a series style podcast to get a better feel for how the systems work. Any suggestions? I use the Podbean app, if that makes a difference.submitted by /u/DrEvilSauce
Let's say you have a character sneaking into a chataue to get to the count's office. He spends raises to sneak in get past the guard and into the office.
How would you handle complications that he didn't know about. What if while he's doing that the count comes back. You couldn't really set that up beforehand, telling the player that's a complication because the element of surprise is gone. You could say "the count might come back, you'll have to be careful".
What if the count comes back and the player somehow hides and then wanted to ambush the count and put a blackjack to his head and knock him unconscious. Does that cost just one raise?submitted by /u/signoftheserpent