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A subreddit dedicated to the swashbuckling and action filled tabletop RPG by John Wick Presents, Chaosium Inc, and originally Alderac Entertainment.Adventures on the High Seas
Updated: 35 sec ago

Realists

Sun, 06/26/2022 - 13:10

I don't know if this has been mentioned before, but I find the Realists (NoT2, pg 25) kind of silly. In a world where sorcery and the supernatural are so prevalent, the idea that anyone would just "roll to disbelieve" is a bit much. I guess they are supposed to a bit satircal, but frankly, they don't fit into my vision of Theah at all.

But I'm reluctant to excise them from my setting, as Puritans are an important part of the period and the religious diversity of the setting is something I want to maintain. So should be done? My solution is to take their views of Sorcery to the extreme - that all supernatural expressions were evil, even those attributed to Theus and his faithful.

Because Theus has made natural laws to discover, my revised Realists believe that he does not do miracles. Not that he cannot intervene supernaturally, just that he won't because he's given the faithful the tools to solve problems on their own, even if they haven't discovered them yet. If there is a manifestation of the supernatural, they reason, it has to be part of Legion's plan to subvert Theus' will.

So, If a person is healed after fervent prayer by a religious person, a Vaticine would praise Theus. In contrast, the realist would accuse them of sorcery, because "why would Theus heal someone when he's granted us the healing arts. If the physician failed to heal them it was his fault for not diligently solving the riddles of the disease"

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This game needs an official timeline…

Thu, 06/23/2022 - 15:31

Reading Iskandar’s history in Cities of Faith and Wonder and reconciling it with the info in the Crescent Empire is making my head hurt. This game needs some sort of timeline…

The city was under both the Iron Khan AND Castile in its history? So did Anatol Ayh get conquered by the Iron Khan before he rode into Persis? Did the Castilian’s conquer the city from Khazar occupation, because like there is no mention of it being liberated from Khazarian rule? Argh!

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A Few Questions on Magic in 7th Sea

Wed, 06/22/2022 - 17:33

After I purchased the core book and read through it I became very interested in running this game. So, I introduced it to two of my friends and they seemed to be hooked by the narrative ness of the gameplay as well as the world. Now, they’ve each began making characters one from Eisen and the other from Castille. I’m super excited to run the game, but I’ve come across a couple of questions. 1. Can a character only learn the magic of their nation, or can they learn the magic of others as well? (I don’t remember if this was stated in the book or not) 2. My friend playing the Castillian said they’d like to play more of a mage character, which I would assume they mean mostly relies on magic. Would this be possible with the game? From my read through I wasn’t really sure. Any replies are appreciated

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Khitai Map revealed

Wed, 06/22/2022 - 07:43

Backers just got a pdf of the Khitai Core Book with the map of the Khitai nations on Backerkit.

I like it. Obviously not in the same style as the previous maps, but considering all my disappointments about the 7th Sea Kickstarters of late, this was a very pleasant surprise.

submitted by /u/ProphetableMe
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Brutes in Kithai are Inmortal

Tue, 06/21/2022 - 20:08

Regarding 7th Sea Kithai and the rules for Brutes. I've been using them for a long time, but a couple of days ago I checked the rules again and realized that I was doing a couple of things wrong. And after reviewing it with my game group, we had a friendly discussion on how to apply and understand the rules... And we had doubts! Since Mike Curry published on Kickstarter a new version of the pdf for Kithai (THE MAP!!!) just a couple of hours ago, I posted those doubts in the Kickstarter commentary section, in case he sees it... But I think it's worth it to share it in other places as well, to see what you fellows think about our doubts. (We are at odds on how to interpret some of these in our group)..... ______________________-__________

[...]A couple of "Silly questions", though...

1. BRUTE SQUADS, OPPORTUNITIES AND CONSEQUENCES

The Brute Squad rules state that Brute Squads CAN
-Create a Consequence equal to the BS Strenght that will target 1 Character-Activate an Opportunity (if makes sense in the fiction) or activate a Consequence they have created.
BUT...
How do these Consequences work? Are they like normal Scene Consequences? If nobody spends a Raise to cancel it, do they happen on their own? If by the end of the round nobody used a Raise to cancel it, does the target Hero suffer the wounds?
Can a Brute Squads with 3 Raises create 3 Consequences and see how many of those the Heroes manage to cancel before they run out of Raises?
Can they instead activate those Consequences to work strategically and try to do wounds before a Hero has the chance to cancel the Consequence? (If they are prioritizing some other thing, like taking the letter from the fireplace, and hoping to have enough raises before the end of the round to be able to cancel the Consequence from the Brute Squads?
IF the members of the Brute Squads that created the Consequence are totally eliminated, does the Consequence still happens at the end of the Round, as usually happens with Scene Consequences? They might be dead, but they did cut the ropes of the lamp, that falls, hurting a Hero that didn't use a Raise to stop the Consequence...
Because the thing is... in the Action Sequence Example what we see is that Brute Squads are creating OPPORTUNITIES, NO CONSEQUENCES. This in a way makes sense, because Opportunities require 2 Raises, one to set it up, and another to activate it...
And...

HOW DO YOU KILL THE BRUTE SQUADS???

Besides certain effects from Advantages or Duelist maneuvers, there's no text anywhere in the rules that specifies that Dealing 1 Wound reduces the Strength of a Brute in 1.
I know it's obvious and all that, but... Seems a little bit strange.
The VIllains have text that establishes that they to suffer Wounds equal to their Strength before getting Dramatic Wounds and that they can have up to 4 Dramatic Wounds.
the Henchman text indicates that they work like Villains, except they don't have Influence...
But the Brute Squads? It says they have Strength equal to the number of members. But nowhere does it say that you kill 1 Brute by making a Wound to the Brute Squad, on a 1 per one basis... And that this reduces the Strength of the Brute Squad. (Relevant because in the description of the Villains it says that Strength value never changes... )
I know it's logic and all, and I'm guessing that because it's so OBVIOUS, no one has realised that there is some text that has disappeared establishing this simple obvious fact. The original 7th Sea had the rules for villains and Brute squads in a separate section of Rules for the GM, and the Brute Squad section included a Step by Step description of the process to engage a Brute Squad... and it stated clearly :

"Players use their Raises to take Actions against the Brute Squad, decreasing the Strength of the Brute Squad. Each Raise reduces the Squad’s Strength by one."

At some point in restructuring the text for Kithai, this piece of info was lost. And nobody noticed.
(In the Action Sequence example is clear that what happens is what we know happens. The strength of the Brute Squads is reduced by the wounds they suffer. But that's something not explained anywhere)

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Playing as a cooker

Tue, 06/14/2022 - 10:47

My friend wants to play a pirate cooker in the Second edition, and we're a kind of mad with the fact that doesnt have any rule to be a better cooker. Systems like d&d has rules for a cooker char, but this pirate system doesnt. Anybody knows a homebrew for that problem?

submitted by /u/Sea-Vermicelli4982
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Looking for print copies of the novels

Mon, 06/06/2022 - 22:44

I backed the Kickstarter and received the digital copies of Daughter of Fate and Born Under a Black Flag, but now I am looking for print copies of the books.

I checked Amazon and they don't have a print on demand option for the digital copies they have for sale there.

Does anyone have any suggestions where I can pick up the print copies.

submitted by /u/o0Chaintinker0o
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7th Sea One Shot This Sunday June 5th 2 PM EST

Sat, 06/04/2022 - 05:13

I'm running a 7th Sea one shot with 2 to 5 premade characters on this Sunday June 5th at 2 PM EST (the time is flexible if it means more people) I'm going to assume that you haven't played 7th Sea before but I'd love to have experienced players if they are interested. DM me if you want to play.

submitted by /u/htpcFreak
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Question on Parrying

Mon, 05/30/2022 - 07:36

So I'm running a PBP 7th sea adventure, and we're at the final fight.
I asked my players to state their approaches and one of them stated this approach:

Vladislav brings out his scabbard and ornate military saber at the same time, going into defensive position with scabbard on the defensive, scimitar on the offensive. Possibly even parrying a direct strike Prospero might attempt on the person in front of him!

Prospero is an Ambrogia style duelist, Vladislav doesn't know any dueling style
So could Vladislav possibly spend his raises to somehow parry the attack like a duelist? Or should I just treat that as a combo of taking the damage in place of another hero and spending raises to lowering the wounds?

Also another question on the subject of parrying: can a duelist parry a non-duelist's attack? For example if Prospero were to be attacked for 3 wounds by Vladislav, could Prospero use the Parry maneuver? Or can a duelist only parry another duelist's maneuvers?

I know they're probably dumb questions, I'm just inexperienced in running the system, and I want to make sure I understand it correctly

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Does anyone know Cities of Faith and Wonder and the Khitai PDF release dates?

Thu, 05/12/2022 - 12:26

Does anyone know Cities of Faith and Wonder and the Khitai PDF release dates?

I write digital tools for 7th Sea and want to add the new changes to my tools as soon as a can.

submitted by /u/htpcFreak
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Our ChaosiumCon Episode!

Wed, 05/11/2022 - 13:45

This is a very special episode where our friend Zoe joins to talk about our experience at the FIRST EVER ChaosiumCon!

Zoe and the Writer's Room Crew hosted a Live Show the first evening, Mark and I both had 7th Sea games we ran, and since Logan wasn't able to make it, he stepped in as Host.

Without saying much more, I think you'll get some fun stories in this one!

https://soundcloud.com/tabletopradiohour/chaosium-con-reflection-with-zoe?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

submitted by /u/zachbenge
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Bonus Die now or later?

Tue, 05/10/2022 - 02:36

So I'm reading through the core book and one thing that's confused me is the Bonus Die for flair. Do I immediately reward players with an extra raise or are bonus Die something they can hold onto and use as a pool later on?

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CCGTrader 2.0 Launch

Fri, 05/06/2022 - 16:34

CCG Trader has relaunched!

After an extensive overhaul and a huge update to our ever-expanding database, CCGTrader is proud to be back. Our free to use international community trading tool has a database of millions of cards, most with excellent images. The buyer / Seller marketplace is intuitive, with very low fixed fees.

Features of the site include:

· Extensive CCG / TCG Database

· Automated wants / needs matching for trades (free)

· Collection Tracker

· Easy to use buy / sell marketplace

· Full PayPal integration (backed by PayPal guarantee)

· Resolution centre (for when you need assistance)

· Seller fees capped at just £2 per sales order (sellers only), regardless of the order value! No final value or listing fee.

· Automated databases for the biggest games – keeping it all up-to-date.

Check out the site here:

https://www.ccgtrader.net/games/

submitted by /u/GreenJAG81
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Tripping, Disarming, Pushing over a ledge, and otherwise Hampering

Sat, 04/30/2022 - 14:22

Hi! I know the system is kinda freeform but I was wondering how to simulate these kind of dramatic moments in a fight. Is it just pressure, or is it an action that causes them to be in peril? I'm just curious how to simulate this.

submitted by /u/kapmando
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