Experienced gamemaster of several rpgs and am about to embark on running my first 7th Sea campaign in the next month. Question for those who have run it for a while - what's the one thing that you wish you would have had a better grasp on when you started running your first games?submitted by /u/TheGratefulDM
Greetings! I am relatively new to 7th Sea lore and I'm trying to compile a list of known Secret Society members. I'm hoping the experts on this sub can help flesh out these lists:xx Die Kreutzritter Invisible College Knights of the Rose & Cross Los Vagos Rilasciare Sophia's Daughters Black Freighter Lakov Tom "Grave" Stone xx xx xx xx Brotherhood xx xx xx Allende, Joaquin Orduno, Dona Lucia del Torres Dimitri "the Bear" Romanovski, Noam, Velik, Paul Norton Julie Betts Castille Rodrigo the Rightous Joseph Gallegos de Avila, Rita Del Zepeda Meraldo Avalos Angelina Aldonez, Maria-Soledad Rivera y Aladana, Professora Jacinta Navarro del Garci xx Maria-Soledad Rivera y Aladana Corsairs xx Soner Iqbal xx EJ Tojo xx Sabira Mallah Crimson Rogers xx Mad Darius McIntrick xx xx Basil "Backlash" Hawkins Carmilla Bernoulli Explorer's Society Aldaron the Dark, Dieter Von Glowen Dr. Carel Voorhees, Richter Hoffmann Rose Calloway, Vincent Calloway Dona Arantxa Grijalva Brennan xx Gosse's Gentlemen xx xx Philip Gosse, Franciso Garcia del Torres xx Hernando Ochoa xx Montaigne Herrmann Stumpf, Inga Danziger, Vivianne Etalon Du Toille Valery Allamand Edouard du Chevalier, Yannick le Geant xx xx Ysabette du Montaigne, Cristophe du Fae Sea Dogs Kurt Weinberg xx Aindriu McKenna, Graham MacLennan xx Paul Norton Alison Fairlight, Gwendolyn Buckminster Vesten xx Aleen Van Ostrand xx xx xx Kristin Abjornsdottir Unaligned Der Kire, Jacques Renault, Longcoat Lucy Two Pistol Penny Rachel Milligan Pedro Alameda Rose Thornne, Steel Tooth Bob June the Fair, Morgause Mercuri, Valentina Villanova submitted by /u/Seyamn
Hello, everyone. First post here.
Tonight we're going to start the first adventure in the Grand Design series. But it seems that the last part has not been released yet. Does anyone know if there's some plan to get it out, or any ETA? If necessary, I think we can work a suitable final adventure for it (and also, I have observed that you have to do some work to really connect the adventures), but I'd rather get the last part.
Can anyone help me on this?submitted by /u/RamonNogueras
So, I came up with this idea.
We write a plot together. Let's keep it simple, like we just set a location, a bunch of NPCs, first act, and goal. But here's the deal: each one of us will decide just one point of the previous/one NPC. Try to write just few words, like 10 or 15, and the next users will complete our sentence.
I'll start with my comment, reply there to take part in the shared writing, so we'll keep track of everything. Feel free to join whether you're a GM or not!
If you like the results, play it as a one shot with a group, then come back and tell everyone what happened. It'll be nice to see how different people will unravel the same story :)submitted by /u/totally_a_human_rly
For my last two campaigns, I built most, if not all, of my stories around songs. Some I used the lyrics, others just a title. For one campaign, I pulled exclusively from the band Fair to Midland, the other I just used whatever gave me inspiration while being able to fit it into the Season Story I was running.
What does everyone else use for inspiration for creating their stories?submitted by /u/arcticfox740
I genuinely don't know much about 2e, that's why I'm comming to ask. I know you no longer "keep" dice, and that the lore/history and map have changed. But, what are, in your opinion, pros and cons of the new system?
Asking genuinely, because they're not easy to come by around here, and I would have to make an effort to actually get them.submitted by /u/portanoves
A ran a 13 session 7th Sea campaign and we had a great time with it. That said, I found the dueling rules kind of broke the game and would probably not use them again, or would make everyone select a style. I found the villains to be a little repetitive mechanically without heavy modification. Wondering what other folks think about the system and what their experiences are.submitted by /u/Seventhson77
While the rules are great for cinematic scenes, they don't really work when we need tension in a non-cinematic scene where a single roll needs to represent success/failure. And that breaks the game for a lot of people.
So how do we fix it? What systems can we add to make this more enjoyable for players?submitted by /u/grauenwolf
Hello, I was wondering if anyone here had any news about the book about The Colonies? Its been a long times since its been its been announced and Im curious if they are going to actually publish it, or if something happened.submitted by /u/happilyevil321
Hi there folks!
There has been some heavy demand from the community over at Untap.in for 7th Sea CCG to be added to our online TCG playtester platform, we have listened.
A quick rundown - Untap.in is an online playtester for trading card games, giving people all across the world somewhere to play their favourite card game with others whilst they no longer can in person due to COVID. It is accessible via PC, Mac or Mobile via browser/Google play store.
Operating on Untap is fairly simple, once you've created an account you can use the top tabs to navigate to "Decks", hit "Create Deck" on the top right, Click "7th Sea CCG" (or perhaps any other CCG you're interested in) and simply use the search bar to find cards adding them to your deck.
After you have a deck you'll be able to navigate to the Games tab and either start or join a game. As 7th Sea CCG is brand new to Untap, you may find it difficult to find a game or an opponent immediately. We would suggest grabbing someone you know to playtest with or alternatively, help us spread the word :)
I will be monitoring this thread for replies, please feel free to provide any feedback or questions and I will do my best to respond!
Robsubmitted by /u/Rob_Untap
Tonight I had to reward my players for completing the first GM story... but I had some troubles finding out how to split the story in acts!
The main problem is that according to my first idea, the conclusion should have been "They find out what happened before their amnesia" ... but the party went straight through saving their captive crewmates while infiltrating a Prince's party to find information about an eternal-life artifact (yes, Caligari), and they didn't seem to care a lot about all the amnesia thing.
I felt like I had to end the first story now that they managed to save their crewmates, because it basically ended the first arch...
What did I do wrong in establishing the Conclusion?
Also, I want to encourage my player's curiosity, so I came up with the idea of rewarding them extra "XP" whenever they solve a mistery they previously pointed out during after-session comments. What do you think about this?submitted by /u/totally_a_human_rly
The virtue Courageous says "Activate your Virtue to add Bonus Dice to your Risk equal to the Fear rating of your target."
Fear ratings subtract dice from your pool when rolling a risk, so does this just cancel out, or do you not lose those dice from fear for the round *and* get the bonus dice?
If it just cancels out, wouldn't it be better to take the Comforting virtue ("Activate your Virtue to cancel the effects of Fear on you and your friends")?submitted by /u/Danerec
Tabletop Radio Hour is looking for Guest Co-Hosts! Are you interested?
For those of you that don’t know, our podcast consists of different show formats. Ranging from Actual Play Games to Discussions, Game Reviews, and Theory!
Anyone interested can let us know a little bit about yourself at the Google Form here:
We look forward to hearing from you!submitted by /u/zachbenge
I'm a bit confused on how healing works with 7th Sea 2nd Edition.
Suppose a character has 13 wounds, so their Death Spiral looks like this
XXXX! XXXX! XXX0D 0000D
If a player uses something like Dar Matushki's Regeneration to heal 1 Dramatic Wound, would their Death Spiral look like this
XXXX! XXXXD 0000D 0000D or this XXXX! XXXXD XXX0D 0000D ?
To make it clearer, I'm asking if healing a Dramatic Wound heals minor wounds to a certain point as well.submitted by /u/SunayamaX
Good news everyone!
After more hours than I'm willing to admit, I finished version 1.0 of my roll generator for 7th Sea 2nd edition, which can not only make the rolls, but also automatically calculates the optimal dice groupings for, as far as I could see, any roll you could make using the core rulebook.
You can download here:
In order to use it, you need to download the files, then download a program named python ( https://www.python.org/downloads/ ) and then just double click on laauncher.py.
I realize the program's UI isn't too good, so any feedback in that regard, or if any combination ends up in a wrong calculation, etc., please let me know: I know there's loads and loads of room for improvement!
Also, if you're a programmer and have feedback about how I wrote the program, please let me know as well :Dsubmitted by /u/FaallenOon
So, I have a player with the Goodfellow school and he has the disarm (bow) skill. I know for melee weapons the way disarm works makes sense, but I can't see how it works with the bow. Does anyone have any house rule suggestions on how to make this fair for my bowman?
Disarm: You can only use this Knack after an opponent has just missed your Passive Defense. Spend an Action die to make a Contested Roll of your Brawn + Disarm versus his Brawn + Attack (in the weapon he is wielding). If you win, the weapon is knocked out of his hand. If you perform this move with two Raises, you can wind up holding the weapon if you choose.submitted by /u/ThymeKitt
Did anyone play the CCG back in the day?
We have a few people playing online and discussing decks (hopefully there will be more since I just filled out a request to add this to Untapped), but I’d love to find more folks who loved this game or who always wanted to check it out.submitted by /u/stevetotheizz0
i am aware that this could cause debate, but i'm asking anyway. based on what i've heard people say, 1e sounds better, but i don't know how either of them actually work. which edition did they play on geek and sundry's starter kit? wat are the actual mechanical differences between the two?submitted by /u/borbersk
When you take sorcery, can you take your major glamour from either your Major or Minor trait, or only from your Major trait?
It makes sense that it's only from the Major trait, but I haven't been able to find a specific rule on the book :(submitted by /u/FaallenOon