Hi, I've managed to get hold of a few of the old 7th Sea Nations books but am wondering if the updated compendiums contradict much of the old lore for the game?submitted by /u/SirWilliamOfS
This was previously sent out to Kickstarter backers, and is now generally available: https://www.drivethrurpg.com/product/327921/7th-Sea-Secret-Societies
"No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not."
This book covers the secret societies covered in the core rulebook—the Brotherhood of the Coast, Die Kreuzritter, the Explorer's Society, the Invisible College, the Rose and the Cross, Los Vagabundos, Mociutes Skara, the Rilasciare (including Sophia's Daughters), and Novus Ordo Mundi. It discusses their origins, organization, and secrets, and includes some encoded information that even most members don't know. There is also a chapter by John Wick in the back discussing conspiracy theories in general, and also includes some new Advantages and game content hidden in the text.submitted by /u/BentonSancho
I did not find in the system a limit on how many pistols I can carry. I imagine that the ammunition is infinite (due to the style of play that prioritizes fun), but if I carry 6 pistols, I will be able to take 6 shots before having to reload. The same applies if I carry a backpack with 18 pistols. Can this really happen or is there a limit to the number of pistols?
Extra: if anyone knows of a special weapon add-on, I would be happy with his name :Dsubmitted by /u/Armatheus
I've never played a game of 7th Sea before, but I just had some time to go through the player and GM rule books (1st Edition only). The brief section on the Syrne civilization interested me and if I were to run a game, would probably base it on something of theirs.
Is there a book which gives more detail on them, or at least the sort of things their artifacts do? Or is it intentionally kept bare to allow the GM to do what they want?
I don't mind looking into 2nd, just haven't gotten there yet.
Sail well.submitted by /u/SlightlyAnnoyedCactu
Like many people, I enjoyed the new character creation rules for 7th Sea 2nd Edition, but was thoroughly underwhelmed by the oversimplified combat system. I was wandering if anyone has already home brewed something more akin to 1st edition, using 2nd edition core mechanics, or if I should proceed to do my own.submitted by /u/starwarsRnKRPG
I could have sworn that I'd seen something in one of the second edition books about General Montegue in the new edition. However, other than brief references to his being married to Dominique and missing, I'm now having trouble finding it. Can anybody help?
Thankssubmitted by /u/DarkEbon
Not sure what you guys think of homebrew but this was a little sorcery I came up with for a campaign I'm in. It's changed a bit as we've played and hopefully it's fairly balanced but yeah. What do people think of it?/u/Mackachoo
and it has zero mechanics/crunch so far that I've seen. Lore Dumps are always nice I guess?
/shrugsubmitted by /u/SovFist