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A subreddit dedicated to the swashbuckling and action filled tabletop RPG by John Wick Presents, Chaosium Inc, and originally Alderac Entertainment.Adventures on the High Seas
Updated: 2 hours 53 min ago

How to handle a corrupted hero?

Wed, 04/27/2022 - 10:54

So, after a hero has been corrupted by murder, torture, etc., he can become a villain/NPC. Has this happened in your sessions? How have the players and the GM dealt with it?

I'm trying to understand how a corrupted hero can be integrated into the story and whether she still plays a role or disappears after he has been turned into a villain.

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Brute Squads and Maneuvers

Sat, 04/23/2022 - 16:12

I have been running 2nd Ed for about 5 games now and I can’t help but notice how the Duelist is the most disproportionately effective combatant in the game. Slash, bash, and lunge devastate. In a duel, this is appropriate and interesting. But it’s every fight. Am I doing something wrong?

So about Brute squads: can you use maneuvers on them? Do they (with weaponry 3) deal with 3 brutes on one slash or just 1 for one with raises like everyone else?

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Other continents

Sat, 04/23/2022 - 06:59

During my search for additional information on the 1st edition, I came across the following names several times: Numidia, Occidentalia/Meadgard, Oceania. There is no information in the books that I have. And the links I found on the Internet led to already dead sites. Therefore, if you have information about the above, please share it.

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new player looking for roleplay tips

Wed, 04/20/2022 - 13:42

I've been playing some games with friends and eventually started roleplaying with them, joined DnD, 7th sea, and other games.

My characther is a fencer (sabat school) with 5 dex and 3 brawl (not native english speaker, maybe i'm not using "brawl" but something related to melee weapons, i use a sword)

Most of the other players are "veterans" while this is my second short campaign. I'm a pretty straight forward guy, while i enjoy discussing with enemies, interacting with NPCs and the live world the GM created when it comes to combat i always run in like a DnD barbarian meme.

When the GM asks to roll dices for a combat scene i always go straight into the frey, find a way to roll dex+brawl (usually something along the lines of "i start dancing and slashing through people as i move trying to use my dexterity to hit the weakpoints of my enemies) and always rolling for my best stats.

My friends, on the other hand, do not always roll their best stats but they find a way to blend in with the environment and use panache or intelligence during the combat, they interact with the surroundings way more than i do.

My strategy usually results in the best kill count (and that helps keeping the party alive, a lot) but my friends' strategy usually results in more epic scenes / actions adding pathos and emotions to the game.

I'm a simple guy, when i get assaulted i just butcher the enemies in the quickest way possible.

I'd like to try new things and get some advices on how to add some variety to my gameplay.

(i can add more contest or maybe tell what happened last game if needed)

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Question about a Jenny's background ability

Tue, 04/19/2022 - 19:52

Okay, so the Jenny background have a skill called "Fatal Attraction", right ? (or something like that, I'm french and so is playing with french rulebook & translation).

It's a Subornation + Panache check, and the max difficulty is X5 the Resolution of the target. If it succeed, said target will follow the Player Character in any place of their choice (surprised, charmed, interessed, etc...) and the PC may come back from the place without raising any suspicion.

I wonder if it is possible to delay the result ?

For instance : if my character succeed on her skill check to seduce someone at a party or something, can she say "I'm meeting you at [insert place] tonight/in a few hour", and can the delay be applied ?

In advance, thank you for your answers lads

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Swashbuckling Movies.

Tue, 04/19/2022 - 15:01

Hi again guys! I wanted to continue the interaction with you talking about something that I miss a lot these days. swashbuckling movies...

I really love this genre (that's why Seventh Sea is my favorite RPG) but I feel like Hollywood hasn't given it the spotlight these days...

I'd like some suggestions from you about recent films (or even videogames) Cloak and Sword. And additionally ask you, what is your favorite movie of this genre?

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RPG player friends who criticize before trying.

Mon, 04/18/2022 - 02:50

First time writing here... I'll try to be brief with my problem.

I fell madly in love with 7th Sea. Atmosphere, mechanics and everything that surrounds it. It didn't take long for me to want to share this new fiery passion with my friends. After all, they would probably see this new world of adventure and wonder the same way as I do... wouldn't they?

Short answer: No.

Long answer: I really struggled a lot to try to get my RPG player friends out of the DnD bubble. Some came out with ease and embraced the new and exciting world of Seventh Sea... But a significant part refuses to even attempt a session and already belittles it at first.

Criticism is superficial and usually boils down to: "I can do the same thing in DnD. Why bother learning about this new system?"

It's really tiring and even disheartening when I'm pelted with vague and unsubstantiated criticisms... I've grown sick of DnD because of its overly long fights, its massive High Fantasy presence and the rules-devouring Power Players... But these exact things seem to be what bind my friends to the system.

I come through this, hopeful that someone has gone through and overcome a similar adversity. What I want most is to show my friends the narrative potential of what has already become my favorite system.

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Question about running 7th Sea 2e in a play-by-post format

Sat, 04/16/2022 - 01:58

So I plan to run a short (potentially longer) campaign for my players in the play-by-post format. The game has some mechanics that depend on the campaign being segmented into individual sessions rather than one long continuous game [such as hero points, wealth points, quirks, virtues and hubrises]

I wanted to ask how could I adapt those session-wise mechanics into the PBP format without a clear division into sessions.

At first I was considering to consider each quirk/virtue/hubris trigger on a case by case basis and have hero points and wealth never expire.

Then I got a suggestion to reset those things on a specific day like a Sunday or Saturday.

Do you have any other potential solutions? Thank you a lot in advance!

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Question about danger points and combat

Fri, 04/15/2022 - 16:46

Hey guys quick question about this.

In the rules it says that I can use a danger point to increase the number or raises needed by 5.

When and how can I use this?

For example, my player declares that he's going on the defensive with a riposte stance and spends a raise can I use a danger point to make it 6?

If I'm reading this right, danger points are a tool for GMs to say no to players who don't have enough raises?

Another question about combat, it seems like when everyone is out or raises everyone rolls again? If the PCs run out of raises but the villains still have some do they have to wait for the villains to run out?

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Looking for an example

Fri, 04/15/2022 - 10:04

I’m running a few games into 7th Sea 2nd edition and I want to be better at understanding the length of each action sequence in a series. As such, I’d like to use an example from a movie.

What would the risks, consequences, and opportunities look like for the Jack vs Will blacksmith flight look like in terms of play in 7th sea, for instance?

submitted by /u/kapmando
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Any adrenalinic oneshot?

Wed, 04/13/2022 - 08:54

Hey there! I'm looking for a one-shot that is very “slammed in the face”, with some social interaction scenes and some very perilous action scenes that push my player to be very interactive with the surrounding (but without feeling like a 4 hours long fight scene).

Any suggestions?

submitted by /u/0Jaul
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inventor 1st ed

Tue, 04/12/2022 - 02:10

So i'm planning on being an inventor from the invisible college. Aside from the samples found in the book what kind if inventions would you guys suggest? I'm new to the system and setting. One udea i had was to make a smoke screen device by burning wet leaves in a container (air can still come in from the bottom) and releasing said smoke after it's been build up.

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I'm kind of Surprised...

Sun, 04/10/2022 - 11:15

Chaosium Con just ended, and I'm surprised I didn't see any talk on here about it.

Friends and I went, we ran a few games, but other than a few people, I didn't see much in the ways of many others who've played or know about 7th Sea.

I had fun, it was a really good time!

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Influence system rework

Sun, 04/10/2022 - 07:11


The influence system has irked me since the 2nd edition came out. The main idea of Influence and plots was splendid, but the system how the influence costs works just does not work. Here is my suggestion of fix for the issue with giving benefit of using the same for Heroes as Hero Point costs for similar actions against Villains by supporting Heroes using same mechanics as Villains:

  • The Schemes works like Hero Stories.
    • Scheme story has as many steps as the Influence Cost of original book.
    • One scheme advances after every story for free for all Villains.
    • Additional schemes require Danger Point (Hero Point for heroic schemes) investment increasing by 1 for every step. Thus 2nd story advancement costs 1, 3rd 2, 4th 3, and so forth.
    • Each scheme can be advanced only once after a story.
    • Heroes thwart stories by cancelling their advancements.
      • GM has to advance the cancelled story to prevent its forfeiture. The advancement is lost.
      • If scheme cannot be saved, it is thwarted, and the Villain loses 1 Influence or 1 Strength depending on the type of the Villain, and other factors decided by the group.
    • When story completes, the Villain gains it benefit. The story "Gain Influence" increases the influence by 1.
  • Villains can assign a scheme to another Villain or Henchman.
    • This allows Villain to have multiple schemes at the same time.
    • Villain or Henchman completing the story gains 1 Influence.
      • Henchman becomes supporting Villain after completing first scheme given to him.
    • Thwarting a delegated story causes threat of losing Influence on both Villain and delegate separately.
  • Schemes main contain schemes as its steps. This allows complex stories.
    • Advancing scheme with a scheme as its step advances the scheme of step, not the whole scheme.
      • This is only way how a scheme can advance multiple times, if the scheme of the step is delegated.
    • Villain may have story with steps: recruit Henchman at St. Portobello, recruit strength 10 brute squad, and corrupt an ally of Heroes. Each of these can be delegated separately.
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what is Grumfather?

Sat, 04/09/2022 - 02:15

do they ever explain who or what the Grey Pilgrim (Grumfather) is in 1e? He sounds almost like a Razhdost, like Matushka, particularly because of the signs which accompany him choosing the next high king. but at the same time we know because of the Vendel/Vesten nations book that he is not the actual source of power for Laerdom (Legion, or at least a very VERY large Drachen is), which kinda puts the idea of him being the same category of being as Matushka into question.

alternatively, it is possible that the choosing of the next high king his something to do with an independent magical phenomena of some sort, in which case Grumfather does not exist, but then the question is what is the origin of the magical phenomena that keeps causing random people to pluck out their eye and become king?

anyways, I doubt there is an official answer, so it may be best to just ask what you guys have ruled in your games that he is.

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Languages by Country

Tue, 04/05/2022 - 20:10
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7th sea 1e Cathay: what is going on?

Mon, 04/04/2022 - 15:00


I was reading through the Cathay sourcebook for 1e, and it feels... weirdly disconnected from the rest of the setting. I get that that is kinda the point of Cathay, being separated by a literal fire-wall, but still.

What i mean is that the lore for Cathay doesn't really fit with the lore of the rest of the world. Why doesn't Cathay have a barrier? what are the gods of Cathay, and where did they come from? how is it even possible that the Syrneth have NEVER made inroads to the country? what on earth is the source of power for Fu Sorcery? it feels like the region was just lifted from another setting and transplanted into Terra without attempting to reconcile anything, and feels like it would be more at home in L5R than 7th Sea, by a lot.

is there something I'm missing here?

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Getting to actually play the game...

Sun, 03/27/2022 - 23:03

Avast ye scalawags

Where can an eager fanboy of this game and its world go to actually roleplay with other people online? Whenever I checked roll20, seems as though no one ever hosts a 7thsea game. Thoughts?

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Experience rewards in First Edition. End of a Story or end of a session?

Thu, 03/24/2022 - 15:21


The rulebook of 7th Sea isn't perfect (a few things are) and one of the unclear/confusing things in them is exp rewards. I'm a new player in this system (in fact, I haven't had a chance to play yet), I'm not a GM and am not going to become one, so I'm not sure what I'll do with this info. If I find a GM to play with, they'll probably already have an answer to this. It's more of a curiosity post rather than a serious question, but still, I ask it. Sorry if something.

Player's Guide, under the 'Experience' section, claims that 1-5 exp plus leftover Drama Dice and exp from Backgrounds are given at the end of the session. 'Intuitive' Arcana also mentions that it gives exp every session. Under the section describing Drama Dice, however, it is said that they are given at the beginning of the Story (not counting those that are given by the GM) and are turned into exp at the end of it. Backgrounds also say that extra exp for them is given per Story. GM's Guide isn't clear of such inconsistencies either: first, in the "additional points" paragraph it says that players get exp per session, then, when it comes to describing actually giving out exp, it says that it's Story is worth 1-5 exp, not a session.

So, as I understand, the rules are written with an assumption that 1 Sory = 1 session, so they use those terms as equivalents. However, if my experience in DnD says something, it's quite an unlikely occurrence. A whole adventure (and that, what I assume, a Story is - an adventure with its own plotline) can fit into one session only if it has a very primitive plot. 1-6 Acts, each having 2-5 Scenes? That's, potentially, a lot of time.

So what do you do? When do you give experience and how much? Do you split sources (Base exp, Drama Dice, Backgrounds, other sources like Arcana) or give everything at the same time?

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Inish Magic

Tue, 03/22/2022 - 22:57

Hi. I've been looking through all the 2nd edition books (pdfs from the kickstarter) for the Inish specific sorcery alluded to in several sources. I must be blind because I can't find where it is. Am I crazy?

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