Questions on Character Creation
I’m new to the game, and I’m going to be fielding a character for the first time in a few weeks. I’d like to do some background building using some of the mechanics of character creation without having to say them, as well as provide some flavor held together by some “parallels” to history. I’d like to know how plausible the basic premise has for the game, in what editions, and so forth.
The basic idea is a pirate brawler, late 40’s, who arrived in the Atabean as a mercenary for the ATC before realizing what their stock in trade was and deserting/defecting to the Pirate Republic… but one who’s fighting style is a freestyling and pragmatic use of fists, musket-clubbing, more erratic knife and sword play, and improvised weapons usage patterned after The Friars, rather than MacDonald Claymore fighting or the Roger’s sword fighting. I want to have fun contrasting a friendly attitude and a swashbuckling attitude with an almost graceless “percussion-based” fighting style, where his opponents are trying to go bayonet-to-bayonet while he’s swinging the musket like a club, or to try crossing blades while he’s trying to bash their face in with the basket-hilt.
My idea would be to suggest his full backstory involves fighting as an Objectionist volunteer in the War of the Cross (a bit like a Scottish Presbyterian getting in on the 30 Years War, which actually happened), and coming away from that with an off-beat fighting style because of that.
Any issues with that construction?
submitted by /u/Fennshysa33[link] [comments]
Made a theme song for my upcoming 7th sea game
Figured y'all might enjoy this https://suno.com/s/huJQSIPc4JTEMhHU
submitted by /u/waylorn[link] [comments]
How are we on expanding the world of Thea?
Let's just say I wanted to add a whole new country to the setting in a homebrew campaign. Is that considered gauche or just too much work compared to finding an existing locale that fits what the party and I want to do?
submitted by /u/Steelquill[link] [comments]

