Any word on what's going with the 7th sea and Chaosium?submitted by /u/-LaithCross-
I absolutely adore the 7th Sea setting. It has analogous earth nations, magic, and all the goodies I’ve wanted from a setting even vaguely Earthlike.
But I want to try and modernize it and I dislike the actual mechanics.
So the crazy idea is to graft Genesys or Savage worlds rules to the 7th Sea setting. And “continue” the timeline by taking a lot of liberties with history. Like, after the first nuke was dropped on...wherever, the magicals decide to intervene and sort of stop nuclear science development. The invisible college keep the work in secret but otherwise, MRIs and nuclear weapons aren’t a thing.
I guess I’m posting here to brainstorm. Good idea, bad idea, I’m down to clown.submitted by /u/Suicidal_Ferret
Specifically, Eisen-born member of the Kreuzritter spends 9 Favor to get information on a Drachen weapon - would you say I should make my own 10+ step story or should I ask the game master to design one appropriate? Is there an etiquette with this kind of thing since its a LONG story and a powerful one.
Also, is this a separate story or would this replace my personal story if I was working towards one? If so I would save the Favor until I completed my present story.submitted by /u/Jimmynids
The Parry and Riposte Maneuvers specifically state that they must be used immediately following the Maneuver that caused the wounds. Then there’s a sidebar specifically stating Villains can use maneuvers if they have mastered a Dueling Style. Does this mean you cannot use them against non-maneuver attacks
In other words if the enemy just uses raises to cause wounds it does this qualify as the “maneuver” in order to respond with Riposte and/or Parry? I couldn’t find any examples that don’t specifically use other maneuvers for them in the core book.submitted by /u/Jimmynids
I need to build a character but I have no idea how to do it. Any advice? I'd like it to be the one who fixes the things on the ship.submitted by /u/Tharati
I can't find the answer anywhere, when the players guide says that swordsman school knacks are treated as advanced knacks does that mean you can buy maneuvers even if your school doesn't teach them?
So if I'm playing a Villanova duelist and riposte is not on my list, can I purchase it separately? or can you not learn other maneuvers unless you get initiated into that school?submitted by /u/jmsutton3
I've been running my game for a few months already, but I must admit that I kind of miss the dungeon crawling with miniatures a wee bit...
Would you guys have any recommendations for a (simple) combat system I could implement to allow a different take and a fun/hands on way to dungeon Crawl in the world of 7th Seas?submitted by /u/iciSilver
Hello 7th sea'ers,
Firstly, thanks for existing. Secondly, I have read the core book and the villains book, but I wanted to know your thoughts on any other must reads for 2e. Are there any seminal posts or articles that discuss how to 'get it' that could help me understand the nuances of playing/running 2e?
Cheers!submitted by /u/bubbahuff
How did Ussura change, comparing with 1st ed? I mean the country itself, not npc-characters.submitted by /u/Radiant_Hyena
Im really wanting to add the Arcana system into my Mythras campaign and was wondering if anyone has converted it out of 7th sea in to anything else?submitted by /u/SpecialAgentSteve
In nations of Theah Volume 1 there is a character named Lucas Gillespie.
If anyone has ever had him appear in a game could you please tell me what he did.
If you want to know why I'm interested please click the spoiler text content warning bereavement.
In 2016 my wife and I were expecting our first child. That was sadly not be as in August our son Lucas was delivered stillborn.
At the same time the 7th Sea Kickstarter was asking for backer surveys to be filled and I had pledged to the level where I would get a character.
After we said goodbye to Lucas my original plans for the character changed and I wanted him to be in the game. He was never going to get to have adventures here but if he was in the book then he would get to join lots of people on their adventures and be part of many stories.
John Wick thankfully agreed to this and wrote Lucas up as a character in the Nations of Theah Vol1 book.submitted by /u/Coulra
I'm looking for some ideas for southern Ifri, which isn't covered in the Lands of Gold and Fire book. The desert south of Manden and Aksum is largely described in the book as a monster-filled waste... but in the map of the Western Hemisphere that was released online sometime ago, the very south of Ifri is discovered territory.
I recently got back from a trip to South Africa, which got some ideas flowing, and I was thinking of making this a trading port controlled by the Vendel League and Khitai's Silver Institute, with the ATC having a few hidden outposts, as this is a good stop on the way from Theah to Khitai. The Vendel League and Silver Institute have a tense but largely peaceful agreement with the locals, who are largely preoccupied with fighting off incursions of abonsam from the southern desert. The Vendel League and Silver Institute provide weapons and trade for the locals and get to set up shop on the land. However, the locals don't entirely like the intrusion, as they're concerned that the Vendel and Khitaians mean to make this a larger and more permanent settlement, they know that the ATC is quietly trying to enslave their people and undercut their competitors (and who's to say that members of the Vendel League and Silver Institute aren't helping them?), and they're also aware that Bonsam is trying to corrupt all sides.
Thoughts? Ideas? A name for this place?submitted by /u/BentonSancho
I don't like Ussura both in 1st and 2nd editions. I mean, I got the the point of why it was created in this manner (game needed some North wilderness with some universally despised (but ocasionally noble) barbarians and psychotics tzars) but it still looks pretty disappointing. What I propose is to make Ussura darker and eager. While Eisen supposed to be a sandbox for Gothic horror, Ussura can has a flavour of Hillbilly horrors (look in TV Tropes). Make Matushka WAY more dark and cruel creature and Ussurian magic more evil (with creepy rites, human sacrifice and ritual cannibalism). Let's say, Matuska still works against the Legion, but her adepts can easily show you that... Well... The hills have eyes. It will make Ussurians more badass and primal, since they suppose to be the most retard of Thea's Nations. Like ok, they are savagers but they will be creepy and cool savager, not those who your arrogant-yet-well-mentioned Castiloan or Eisenian character gonna civilize. Any thoughts?submitted by /u/Radiant_Hyena
In the book it says that an action is a thing you do with a single result. So, for example, a player cannot dodge between a group of armed men to get away from them and then follow up with running behind a stack of boxes and hiding. Is that 2 actions? They can also resolve consequences and opportunities as a normal action.
If they take a standard action then as part of their turn they can resolve consequences and opportunities, or create opportunities. As many as they want.
How much can a person do until it requires they spend a raise as their action? Because an example in the book lets someone grab a gem without spending a raise.
I guess what I'm saying is I don't understand the flow of action scenes. If the villain knocks the player dueling them into the water does the player have to spend a raise on their turn to get back up to the villain instead of doing a dueling maneuver?
Thanks for the help in advance!submitted by /u/Navex575
Hello guys !
I'm going to run a set of 7th sea (2nd E) and I make several playlists for my background music because how to tell a good story without good music ?
The playlist are not finished and if you have any suggestions or advises feel free to say it.
The playlist's titles are in French because I'm French.
- By Country :
- Bucca : Chill Pirate style
- Avalon : Arthurian Fantasy style (I didn't make yet Inismore or Highlands)
- Vodacce : Arabian style (I know it's supposed to be more Italian/Venice but me and my players see it this way)
- Vestenmennavenjar : Viking style
- Samartian : Ancient Greek style (I'm not sure about this one about Numa and all)
- Ussura : Snow style
- Eisen : Dark fantasy (well ... the Witcher ost)
- Castille : Flamenco ! Hot and Spanish style
- Montaigne : Classical (Gallant) style with some variation
- By ambiance : (swashbuckling style)
- Calm : to begin the game, or just when nothing special happen, can go with everything too
- On the boats : Naval chants, for when your players sails
- Tavern : Generic tavern
- Brawling : For a good brawl but nothing serious just fun when fighting
- Combat : More serious and epic fight
- Naval fight : well it speak for itself
- Horror : Dark and stressful
- Tension : when something will happen and building the hype
That's what I got for now but I will keep updating the playlist and add more playlist when I will need a special ambience or if you make some good advises or suggestions.
I hope you're going to like them and use it !submitted by /u/furrypsy
As the title probably gives away, I am a new lover of the 2nd Edition of 7th Sea. I have been drooling over the world for a small while now and while I have incorporated the setting into a written role-play adventure, I want to try the actual thing and sail the seven (eight? nine?) seas with a crew, experiencing adventures and changing the fate of the world.
Wanting some suggestions as to where one may find a crew looking for a green swashbuckler. In person or online, I don't care at this moment :) One shot or short campaign preferred simply because very busy schedule and don't want to kill the adventure if I need to disappear for a bit. Located in Toronto, Canada if that helps with any recommendations.
Looking forward to suggestions!submitted by /u/Breggo13
Hey everyone i have been playing rpgs for some time now and my group has given me the opportunity to try my hand at gming. So of course i pick 7th sea because who doesn't like a good high sea exploration game. Now my group is rather large like 9 players large we had a great girst section last night lots of roleplay they are currently on a job by the ship wright of dunkeen to get there ship fixed. Has anyone had any experience with large games with the system they are starting next setion probably in a fight with the villain/monster and i am not sure how to balance around that many player's ex more brut squads, multiple villains, higher strength levels. To be honest i haven't ran a combat yet so any advice would help Thank you all for the helpsubmitted by /u/zorono
Recently gifted the1st version books to convert the setting over to GURPS for an interested friend/player, and I'm having a struggle finding examples of what the lost Syrneth race left behind in regards to technology, magic etc..
I found this on the wiki, but I was wondering what other GMs might be using in their campaigns - is it similar to what's listed here? Mostly "unexplainable" magic items? Or are people also using alien technology of some kind?
I can't seem to find anything mentioned in the GM guide - it might be because I only have the 1st version.. If you can point me towards a section of the books that I might have missed, or perhaps it's in a source book, I'd appreciate the help!submitted by /u/sh0nuff