I'll be running my second session of a 7th Sea campaign later today and I'm unsure about a combat encounter that I've prepared for it.
The party is made up a six players, three of whom are duellists of various sorts.
Last game I pitched them against a Strength 5 Villain accompanied by two Strength 10 Brute Squads (one of which had the Pirate ability). They rolled over this encounter pretty easily; completely subduing the Brute Squads without taking damage and capturing the Villain.
In tonight's game they will be travelling through a forest and my plan was for them to be attacked by packs of kobolds in the night. However, I really have no idea how to pitch the encounter to provide a sense threat and also a bit of a tactical challenge.
Any advice appreciated, thank you.submitted by /u/xounds
I'm looking for a ruleset to start a new 7th Sea campaign in.
I own every single 1st edition ever printed and have patched a lot of holes in it (skill bloat - pommel strike balance etc) before but all my notes have gone to Davy Jones' locker a few HDD moves ago. This was all before Cloud Storage became a thing.
I'm not sold on how 2nd edition handles its combats and it looks like a lot of work to keep coming up with penalties/bonuses - as well as not enjoying the 'you are guaranteed to succeed' that comes with the system.
I can tell a heroic swashbuckling game with chances for failure thank you.
Basically: What bothered me most about 1st edition is the bloated skill list, some balance issues and the opaque gambling in calling raises in advance - and the lots of die rolling. To hit -> Active Defense -> Damage -> Flesh wound damage resist for 1 attack? No thanks.
What I like is the inherent 'hero'ness in the Hero/Henchman/Brute Division, the fact that there's hundreds of swordsman schools out there and how easy and rewarding Drama Dice are.
I'm fine with doing a bit of conversion work - but am not looking to spend over 20 hours on it.
I'm familiar with and currently considering Savage Worlds - but am mostly looking for other suggestions. If you know a great Swashbuckling ruleset I could plunder for my 7th Sea game, I want to hear about it!submitted by /u/Findanniin
I'm very pleased. My expansion about 7th Sea spies has been the "Hottest" item in the Explorer's Society since it came out. https://www.drivethrurpg.com/product/299021/On-Their-Majesties-Secret-Services?src=hottest_filteredsubmitted by /u/zortic
im currently looking for editable/filable character sheets for both editions if possiblesubmitted by /u/JoeKerr19
Has anyone run, or even read, the Grand Design adventures from Wick? How are they?submitted by /u/washeeler
So, I'm a sort of new DM, I've DM'd a few DnD one shots and a few homebrew one shots as well. I was looking into 7th sea as I wanted my first campaign to be pirate themed and I love the idea of this world! The only thing is since being a new DM are there any pre-written campaigns or one shots? That I can start my characters on, and then develop my own campaign? I've been looking around but really struggling to find and I don't want to ruin the world by not making it complicated enough.
Anyway, any help would be amazing!
Thanks, Titansubmitted by /u/titan952
I just started playing 7th sea and during my destiny spread i got a vow to a groups called the voevod. The dm and I have look around and haven’t found anything. Does anyone know what or who the voevod are?submitted by /u/sasqachMike