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BluSponge blusp...
BluSponge blusponge@verizon.net's picture
NPC Traits and Motivations as ACTIONS
NPCs, GM tips

I'm having a hard crush on this article.  I absolutely love the idea of turning characters' motives and interests into "actions" to help portray them.  It makes a lot of sense to me.  I'm not a big fan of FATE or AW.  I personally find the concept of "Moves" to be...lacking.  That's not really my take-away from this article though.  Usually when you puzzle out an NPC, you might give them some physical, mental, or personality traits to fill in some details.  I love that this approach takes those passive qualities and turns them into actions that really help define a character.  

So rather than this:

The Old Dame

  • Longs to recapture her youth
  • Loves to throw elaborate parties
  • Is the laughing stock of the local social set

...you instead might have this:

The Old Dame

  • Act Younger than I am
  • Name drop and associate to elevate myself
  • Mistake mockery for flattery
  • Add invitees to the next guest list

Rather than tell me who a character is, it tells me what a character will do.  Which is a subtle difference.

Actually putting this into action is something I'm still trying to wrap my brain around and not overthink it.  But I wanted to share because I think the concept fits very will into 7th Sea, especially given the light stat load for NPCs.  Am I the only one?

If anyone else wants to riff on this a bit, let's do it!

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Cthulhu Netobvious
Cthulhu Netobvious's picture
@BluSponge, I am running a Powered-by-the-Apocalyse Star Wars game next month, so a big thank you for posting the Star Ears PbtA Moves tips.

TAJ-07: Technopriest And Justicar Of 7thSea2e

BluSponge blusp...
BluSponge blusponge@verizon.net's picture

You bet, CN.  Definitely try this technique out and get back to me.  I'm really trying to wrap my brain around using this method going forward.

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