Alright. Having an idea what I wanted to make, I went through and read a slight bit about the SCW, then skipped most everything else to the character creation section. Then, step by step, made this character, not even looking at what advantages did, based off background name and description alone. The only thing I have up in the air currently, is Virtue and Hubris. I have two selections each, that could work for the character. But here he is :)
Sarmatian Scholar
Brawn: 2
Finesse: 3 (or 2)
Resolve: 2
Wits: 3 (or 4)
Panache: 3
Background 1: Archeologist
Quirk: Earn a HP when you turn an artifact of value to a university/museum/ect
Advantages:
Signature Item:
Eagle Eyes:
Skills:
Athletics: 1
Convince: 1
Notice: 1
Scholarship: 1
Theft: 1
Background 2: Zynys (Soothsayer)
Quirk: Earn a HP when you use something Evil for Good
Advantages:
Sorcery:
Sorcery:
Linguist:
Skills:
Athletics: 1
Convince: 1
Perform: 1
Scholarship: 1
Weaponry: 1
Skills: (with the 10 points)
Athletics: 3 (1 point)
Convince: 3 (1 point)
Hide: 3 (3 points)
Notice: 3 (2 points)
Perform: 1 (0 points)
Scholarship: 3 (1 point)
Theft: 2 (1 point)
Weaponry 2 (1 point)
Advantages: (With 5 points worth)
Sorcery Sanderis (Knowledge)
Sorcery Sanderis (Darkness)
Linguist
Signature Item
Eagle Eyes
Cast Iron Stomach
Survivalist
Rich
Virtue: Wily, Friendly,
Hubris: Curious, Envious
Story: Will come up with later
Reputation:
Secret Society: Explorers Society
Guess I should also say, rich is up in the air as well. I was thinking him a noble, but, I had also considered him having: Time Sense, Direction Sense, Leadership. SO perhaps given what I have provided some opinions can surface?
Well, skipping rich would give me 3... so what would you suggest instead? Also, Cast Iron Stomach is one I want him to have, as was Survivalist... he learned even without money he could survive, and it would help during excavations that go wrong. Why time and Direction sense were on my mind.. and leadership for having been in charge of such expeditions before... but rich would (IMO) help during non-expedition related things, and social settings.
Money is such an abstract item in this game you can get around it. You can Convince, Tempt or Intimidate someone into giving you what you need. Even taking The Barterer advantage used to get it at the price you can afford or by trading for something you found or speculate on finding will gain you an extra hero point over Rich.
As for other options: Handy, Perfect Balance, Dynamic Approach and Quick Reflexes can all be a life saver in your character's line of work.