First of all, please excuse my english. This is not my birth language.
I'm starting my campaign if a few weeks and i have to admit i still have some difficulties to fully understand the system.
For example: imagine the heroes are in an old cave to have a secret meeting and suddenly 20 king guards arrived to arrest them. The idea is to frighten the heroes and force them to escape. But with the V2 i'm not sure they will escape because 4 ot 5 heroes are enought to fight easily 20 guards.
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Mais on ne se bat pas dans l'espoir du succès ! Non, non c'est bien plus beau lorsque c'est inutile !
TAJ-07: Technopriest And Justicar Of 7thSea2e
Sure i understand that but still plots encounters remains in a swashbuckling tradition
Mais on ne se bat pas dans l'espoir du succès ! Non, non c'est bien plus beau lorsque c'est inutile !
Something to think about: in 2nd edition, the big fight is an obstacle, not the objective.
So consider your scenario: "imagine the heroes are in an old cave to have a secret meeting and suddenly 20 king guards arrived to arrest them. The idea is to frighten the heroes and force them to escape."
So WHY is it more important here for the heroes to escape rather than fight? What do they lose by fighting? What do they gain by escaping? Those 20 guards stand in the way of something. Fighting them risks losing the objective.
A few ideas:
Get the picture? Windows of opportunity can make things fun. Especially when you can apply more than one to the scene!
edit: and don't forget to toss in a danger point to increase raises to counts of 15, because the guards caught you off guard. Wait, why is that? Oh right, because your lookout betrayed you. And he'll escape too if you don't act in this narrow window of opportunity. :D
edit 2: Don't forget, if they leave the scene early without using some sort of Advantage, they take wounds from all the remaining brutes.
edit 3: if you have more than one duelist in the group, make one of the guards a villain (or even better, a hero!) of STR 5 or 6 with the duelist advantage. If the guard is a hero (someone the heroes know and respect), he stands to lose face, reputation, and station if the group escapes. This could rob them of a valuable ally.
This is very interesting and helping for my game, thanks.
By the way, yesterday i had my first 7th sea game, the players and I enjoyed it very much !
Mais on ne se bat pas dans l'espoir du succès ! Non, non c'est bien plus beau lorsque c'est inutile !