Now for something completely different and unrelated to the dueliing rules.
How would you handle bombs and explosives in 7S2? Obviously, from the GM side, it could just be a shared consequence. But I may need to go a bit further down the rabbit hole than that. I'm looking at running a game next year and one of the villain ideas I'm considering is a Rilascre member who is a real bomb thrower.
What do you think?
For NPCs, sure. But what about if the players start fiddling with explosives? Then things begin to get a bit more fiddly. Also, shouldn't grenades be a bit more like firearms? If you are caught within a certain zone, shouldn't a dramatic wound be automatic? Or is that making them too abusive?
I think there need to be rules for misfiring explosives if you're going to introduce them as a regular weapon, otherwise too dangerous I think for balance.
I think misfires would require a danger point.