Hi all!
The rules for Action sequences establish that each character takes his Action in order of Raises. In case of ties, villains allways go first. Ok for that.
After that, on page 179 we can find the rules for using multiple raises for a single action, and I´m a bit confused about them, because in the last paragraph of that rule says that when two characters want to do the same thing (for example, reach the door in the other side of the room), or they will each have an Action that runs counter to the other, whoever spends the most raises on their Action gets it, to the exclusion of all other.
I assume that the rule only applies when the two characters want to take their actions in the same moment of raises, because if one character has 5 raises and the other one has 3 raises, it´s clear that the one with the 5 raises will make his action first before the other one can even say "hello".
What do you think, am I wrong?
I would say that when each Hero and/or Villain declares their Approach, when two characters are trying to do the same thing. After rolling their Dice, they need to (secretly perhaps) devote the number of Raises to that action they want to spend. Then when the first person's turn comes up for that Action, they reveal and the opposing person reveals and there's some narrative. I don't think the intent is that they have to do the same Action on the same Turn, since that's not likely to occur. And if they do need to do that, basically whoever goes first would always succeed and that's not how it appears written.
John
This works too and is probably more cinematic / easy to do. When the player eventually spends 4 Raises, they are technically grabbing the bag from the Villain, which could make for an interesting description at that point :) I like it!
Yeah, kinda liking Salamanca's answers on how to handle this.
I've been playing FFG's Star Wars game largely since they released the EotE Beta, so the Action Sequence in this game not being strictly linear isn't that novel a concept for me or my usual group of players to wrap their heads around.
Dono's Gaming & Etc Blog
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As a thought, if there is a contested action available during an action sequence, be less declarative about it. Rather than "The Villain grabs the bag of gold with 3 raises", say "The Villain dives for the bag of gold with 3 raises". If someone else devotes 4 raises to it they can "Joachim sprints across the room to the bag of gold with 4 raises".
Once there is no-one left with enough raises to over-rule the most recent character you can adjudicate. In that instance, at the end of the 5 raises step: "Joachim snatches the bag of gold from under the nose of the Villain."