I have just returned to gaming after a new baby enforced hiatus. I love it, and my weekly gaming session is now, in essence, my social life. Unfortunately our GM has work issues, which meant he has just given up the comfy chair. No one else is really willing to step up, so I am on the verge of offering to run some 7th Sea. The problems being: I have never even played it before, and have barely skimmed the 2nd ed rule book; I have virtually no spare time in my life; the first session is about 54 hours away.
I am really hoping someone can list for me the absolute essentials I need to know going into the session, and point me in the direction of an intro adventure (I don't recall seeing one in the rule book).
I know this sounds a little madly ambitious, but I am dead keen that the gaming session is not cancelled. And I also figure that any first session will mostly involve character creation, which will cut down actual playing time and give me a bit more space to, you know, read rules and create adventures and all that stuff GMing should actually involve.
Any suggestions would be very warmly welcomed,
Great advice, thanks.
Yeah, for the first session you can simply make characters and talk about stories. If you have a rough idea for a plot (namely pick a nation and maybe a city or town you want to start in, whether or not it will involve sea travel or maybe any secret societies in particular) then you have enough to go with for now. Lay those out in the open for the players and then go round robin style around the table to generate starting stories for each hero. If you are feeling overwhelmed, ask that everyone keep their stories to 2-3 steps tops. Plan on focusing on one player completing a story step each session (or 2 if you have a lot of players). That alone should give you a session or two to dream stuff up in the background.
I wrote an article about how to keep the group on the same page with stories. You might find it useful.