So I am a little terrified of the new rules. Let's say the heroes are going against a villain that is very skilled or has some kind of special weapon. He could obviously easily have a 10 in STR. If I understand the rules correctly he needs 11 wounds to take a dramatic wound. So you would be looking at 44 wounds to knock someone out.
I am I crazy or is this seem like....really hard for a normal group of 4 to 5 players. Each player would let's say deal 3 to 4 raises worth of wounds each beat. It could easily take them forever to displace 1 STR 10 villain.
I have yet to run the game so maybe I am off on this assumption. I have a game starting on Roll20.net but I am worried that higher level STR villains maybe a little harder than the original rules.
Interested to hear feedback from other GMs.
4 players, each with 3 raises and weaponnery at 3, lunging on a vilain are doing 24 wounds/round.
It would be a weird strategy and you can do better, but that's just 2 rounds!
That's assuming you min-max. That's assuming your players are swordsman. Example one is more of talker, etc.
Although your right four skilled swordsman would be a deadly combo.
Ok, I took a rather expeditive exemple. But a duellist can go up to 9 wounds/round (slash/feint/lunge) in the same configuration, regardless of the school.
I doubt you're going to have only one duellist in a 4 player's party, but they still have an average 18 wounds with only one.
If they do not have one and are not fight capable, they've better not challenge someone so much above their skill....