I like the idea of consequences and opportunites, but I'm a bit puzzled at how they were completely left out of the example of the action scene. From the description of risks, it sounds like the GM should always present consequences upfront. Is this not meant to apply to Action Scenes, but only to a one-off risk action outside of an action sequence?
Not sure what exactly to ask here...I just feel like some good examples of how to use consequences and opportunities in which action scenes would have been really useful.
I'm also confused about Brute squad consequences. The Brute rules say that taking damage from them is a consequence of a roll against them. But they also deal damage at the end of the round. Are those supposed to be seperate rules; a consequences during a risk, goand at the end of a round during an action sequence? Are they both supposed to apply? IE; at the end of a round, you take damage from them once if you didn't spend a raise to avoid the consequences and THEN they do their damage to all the PCs again (as a group)?
I think I know what you mean, but its not really, game mechanicallhy speaking, a Consequence, since a Consequence has specific game meanings, including being able to avoid it with a raise. :)
I think I get that they mean Brutes to trigger at the end in action scenes, and as a consequence during a Risk. I think. But its not all very clear. In fact, the interaction of risks, action sequences and dramatic sequences is all poorly explained.