So I was adding some details to my brainstormed list of proto-NPCs when it dawned on me that a lot of them weren't very...piratey. That is, very few of them would be at home in the Port Royal or Tortuga of Pirates of the Caribbean, or make sense aboard a pirate ship. So in response to this, I started to brainstorm a list of archetypal characters that WERE piratey.
Here's a first stab at a high seas random encounter table. I know a lot of folks around here aren't big fans of such things, but I like having an element of randomness in my games. And since the new edition encourages so much improvisation, it makes even more sense to have tools that allow the unexpected to occur. Several entries are incomplete at this time, but I'm working on it.
Happy Holidays everyone,
I've posted a few play aids for 7th Sea on my blog. Stuff I'm working on in preparation for a campaign next year. Simple stuff mostly, but useful I believe.
Here's a Ship Name Generator (including a blast from the past some of you old hands may recognize).
And here is an Uncharted Island Generator, plus a little holiday bonus.
In another thread, Salamanca talked about his experiences with running 7th Sea for a large group (8+ players). He said:
Item two: Group Size