Hi guys !
I've had a look at most of the topics in both general discussion and core game rules forums and i didn't find the question i want to ask here (or the answer). But let me know if i'm wrong ^^
So here's my question.
Hello guys,
I'm creating my character, an avalonian duelist, and I was confused when I looked the description for the Greater Luck glamour. It says that you can add your ranks to the value of any die and it also does not limit the use to your minor trait.
I was wondering if that meant that you can add 5 to your dice once or to every die for that risk. Because if it's the first case, then it kinda sucks, even compared to other minor glamours like Stronger than you.
The powers of the Sorte Strega we've had so far haven't included strand manipulation, which is a pity, because it is an important part of the fiction. I've had a go at recreating some of the powers that 1st edition Sorte Strega had with a 2nd edition twist. I've also provided a brief summary of how strands work, but full information is in the 1st edition player's book
The Strands
So I've been reading through Nations of Theah, and it seems to me like I've either completely misunderstood something regarding Glamour sorcery, or something hasn't been made quite clear in the book itself:
I've got a question about Mohwoo, the tattoo sorcery from Pirate Nations. It says you lose access to your previous method of Sorcery once you gain a mohwoo, but how does this work? Do you start over as if you'd just bought Sorcery for the first time, or do any Sorcery advantages you'd already bought now count towards Mohwoo?
I've been kicking around a number of thoughts on Porte, so I thought I'd offer them here and see if anyone else has been feeling the same way or want to soundboard on a few tweaks as well.
==Wounds==
One thing that did bug me was the cost of a Dramatic Wound when using the Socery, and I've been contemplating a few ways around it. A part of the thought was due to the novelization (a Porte user not injuring themselves and not opening a blessure), and another was just an issue with the way the mechanic worked.
"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic
Hello,
I would like your opinion about Sanderis: Ice Deal.
Specifically the Minor Favor, that:
"Cause a character or object the losejas touches to be frozen solid, encased in a thin layer of ice. While encased, the character or object cannot be harmed or destroyed directly." (pg 255)
Let's suppose that in a combat (Action Sequence), the hero waited for the right moment to act, and in his action, the hero spends a Heroi Point and 3 raises, one to activate the favor, and another two to touch the villain.
So, I've just started playing a Porté sorceror in an online game, and realised something interesting.
In 1e, all porté sorcerors had their hands gradually and permanently stained blood-red, like a birth-mark, as they used their magic. This meant that they could be easily identified by inquistors and the like, for burning. On account of this, gloves were high fashion in Montaigne, and backed by l'Empereur.
QUESTION
One of the Shadow minor favours is the ability to teleport between shadows. The book says 'short distance' but that's never actually defined. What distances do other people use?
ANSWER
TAJ-07: Technopriest And Justicar Of 7thSea2e
For Dar Matushka sorcery, I am thinking of categorizing the animals in some way and doing the See/Call/Transform Choice based upon that. I've added a few also to round out the lists. My two options are:
Option 1: Group by Purpose - With this, I would likely give the Sorcerer a choice of 1 from each list each time the Advantage was taken
Group 1 (Companions): Cat, Fox, Rabbit, Seal, Snake, Turtle
Group 2 (Scouts): Bat, Fish, Mouse, Owl, Raven
Group 3 (Mounts): Antelope, Elk, Goat, Horse, Reindeer