I'm currently working on writing up notes for the first adventure for my group (pirate-like shenanigans), and the thought of wealth popped up. Normally, I have a general idea of how much cash players should get for something; being a bodyguard nets a set amount, this particular Syrneth Ruin nets another, etc.
But now we have Wealth Points, which I've always had a love/hate relationship with when used in other games. I'm trying to determine just what sort of numbers need to be said to keep things in character in order to inspire a greedy character/party to action.
"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic