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One of the things I enjoy about Apocalypse World is a feature that begins at the start of each session. Each player has several stats, and another player and the GM each pick one apiece. These attributes are then tagged, and if used during the game, earn experience. This is a method of asking a player to show a side of themselves during that game.

While I believe the GM has enough ability to do this, I thought it might be a fun experiment to ask my players to try another method of determining steps in personal stories.

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Hi folks. I've been running some games of 7th Sea 2e over the past couple of months, and overall things are going well.

However, there's an area as a GM I'd like to ask for some help on: Stories for Player Characters

Now, I'm good with the basic idea that the player should pick a personal story, determine a general ending and the number of steps to complete it, and when it's finished, the player can claim a reward equal to the number of steps in the story.

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  • by Cthulhu Netobvious
  • Tue, 10/04/2016 - 14:30
  • 1 comments

Now, just imagine if this was the history of "Ifri: Lands of Gold and Fire" before contact with Theah.

Set in 15th century West Africa, follow the exploits of queen Malika, who struggles to keep the peace in her ever-expanding kingdom.

This is live on Kickstarter and here is a free preview of the "Malika Comicbook"

Inside artwork: 

TAJ-07: Technopriest And Justicar Of 7thSea2e

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  • by Melvin Fenwick
  • Tue, 08/30/2016 - 07:28
  • 6 comments

Ok, first time GM.  Ran my very first game over the weekend.  Some questions

 

Apparently I really don't have much of a clue how fast players should progress.  For example: I had a three step story last night...I think it was three stories anyway?

Three scenes.  1) Heroes meeting for the first time.  Young noble npc is kidnapped.  Heroes fight the brute squad.  2) Heroes have to discover who did it. Dramatic scene where they investigate, interrogate grunts, scout around, etc.  3) Final confrontation with the villain.  

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  • by Vince Terry
  • Mon, 08/29/2016 - 04:34
  • 2 comments

How are folk manging player stories? My usual group is big on personalities and i forsee a lot of arguments about where to go and the quieter players being left behind when they can't get the rest to head where they need to 

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We have been debating this in our group. I have been playing 7th sea for about a year, but have been a GM in various other systems for over a decade. The rest of the group has been playing 7th sea pretty much since it's creation.

Our group consist of about 9 people, so 1 GM and 8 players. I wanted to run the new system because it will all be new to us, so there is no worrying about not having all the rules memorized.

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