Courtesy of Kevin Krupp:
I just realized, my favorite means of combat seems to be unrepresented in 2nd Ed skills list; there's no mention of using improvised weapons under either brawl or weaponry, (although, clearly Aim would be used for throwing improvised weapons). Personally, I would assume that falls under "Brawl." but I guess this is left for GM discretion?
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TAJ-07: Technopriest And Justicar Of 7thSea2e
Um...didn't they remove the categorization from Weaponry? So you no longer have to distinuguish between Weaponry (Dagger) or Weaponry (Sword)?
If so, they it's completely open to Improvised Weaponry. What you can't do is use your Duelist manuevers with an improvised weapon.
That is until someone converts the Improvised weapon swordsman school (don't recall the name).
Just from the description, I'd say Weaponry covers bottles, tables, chairs, hooks, billy clubs, pretty much anything used to bash, slash, or poke.
Note that the Bar Fighter advantage says "You gain 1 Bonus Die when you make a Brawling Risk to fight using an upturned table, a barstool, a plank of wood, or some other improvised weapon." To me this implies that improvised weapons normally use Brawl.
I fully agree that it isn't really something that you "train" in doing, which is why I'm not surprised to see it not it's own skill. I was more nothing the fact that descriptions of the skills themselves in the preview don't really mention using an improvised weapon under either skill. I was going with the assumption of Brawl because specifically because it's not really a "trained to do it" sort of thing.
I'd say Joachim's discovery under Bar Fighter helps nail it down a bit. Pretty clear that the intention for improvised weapons is to put it under Brawl.
I would probably have my players describe how they are using the improvised weapon and decide on skill from there. And if they switch from using a chair leg as a club to stabbing a guy with the sharp broken tip to throwing it, well, it was already a pretty improvised attack already.
I may ask them for either a hero point or an extra raise on the first use, but it will generally be that improvised weapons are based on what the person is doing.
Then again, juggling swords would be perform, not weapon, right?
You're aware that Mireli is a Dueling Style that is taught only at traveling carnivals in Ussura, by dancers?
It's basically sword dancing as found in a number of other RPGs, possibly closest to Yael from 1e.