How many HP are players supposed to get (in your experience) in a game? In your games, how often do they fail to get one? One of my players wants to play a sorcerer (probably sorte or sanderis) but activating most "powers" costs a HP. He can get on HP for Hubris and Quirk. Then there are fail and "sell dice" options - which of these is more popular in your games?
Also: when you "sell dice" - do you do this before you roll? Before you declare?
Author of The Sarmatian Bestiary and Disadvantages.