All,
I'd like to get folks' thoughts on something. Now I'll preface this with "This was something that was asked for by the players."
For an Action Sequence, the way the rules are written, it's exact in what the GM is supposed to tell the players about a Risk (You will take 3 wounds as a consequence, you have 3 opportunities to grab the rare map, protect the child, and overhear the conversation with the Duke). My players decided they didn't want everything laid out exactly and to make it more 'descriptive' until they actually spend a Raise.
For example: