[REGISTER] or [LOGIN] to browse without adverts

  • by Tobie Abad
  • Sat, 07/14/2018 - 09:11
  • 0 comments

In the tradition of movies such as The Wizard of Oz, The Goonies, Harry Potter, Spy Kids, Young Indiana Jones, The Hunger Games and television series such as Stranger Things, this supplement offers 30 New Advantages, 3 Arcana, and 6 Stories for 7th Sea Heroes to happen to be younger than usual.   Sometimes, the big heroes are just too busy to notice the things the kids do.

 

Forum category:

  • by Pale Horse
  • Wed, 03/07/2018 - 04:51
  • 3 comments

Salutations! New to this forum, nice to sail with you folks.

So I'm gearing up to finally run a 7th Sea 2E campaign soon, and the rules-lite approach to Villains has me confused on an important point. Sure they get Advantages, but how many? Just the 5 that a hero gets at creation? Is there a scale for Villainy level? Did I miss it, or is it intentionally left "As many as you wnt!" Deconstructing villains in Heroes & Villains didn't seem to help.

Also, sorry if this has been gone over here before. The search functionality seems broken for me. Thanks!

Forum category:

  • by Carlo Lope
  • Tue, 10/17/2017 - 02:28
  • 3 comments

Hello there,

Something that happened when playing a Werewolf campaing got me thinking about what it would be for 7th sea if the same kind of scene were to happen (it will, i'm sure).

So... here's the tale:

Forum category:

Core rules, p. 154. Advantage: I'm Taking You With Me. 

"Spend a Hero Point to have all damage that you do this Round increased by the number of Dramatic Wounds you have." 

So my player has taken 2 Dramatic Wounds, makes 6 raises & spends a HP. On count 6 he spends 1 raise to deal 3 Wounds (1 for the raise +2 for the advantage). Count 5, he does the same thing, and count 4, etc etc. Over the Round his 6 raises translate into 18 Wounds.

Forum category:

  • by Carlo Lope
  • Wed, 11/30/2016 - 19:40
  • 3 comments

Was translating the Advantages section for my players when I realized something.

Indomitable Will allows a player to spend a Hero Point to ignore any intimidation or seduction attempts, among others, but on page 151 there is a text about "Limits on Advantages" that says that if a player accepts they can be affected by Advantages like those, they get a Hero Point but if they refuse, it does not work.

Now... my question is: How can a player benefit from Indomitable Will then?

Forum category:

After the growing list of 1 point advantages I have going on within this thread, I thought I should probably get around to posting a few of the others on the list and seeing what people think of them and what others have put together.

This post is the general placeholder and a way to keep track of various notes, input, and offer credit where credit is due.

 

"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic

Forum category:

One thing that came up in discussion with my players: there are not that many 1 point advantages, meaning everyone who has that one point left over will either quickly use it to become a Linguist or Able Drinker, or they'll revamp their collection of advantages so they can get a 2-3 point advantage instead (I had a four hour phonecall with a player who was in this very situation with his first ever RPG character).

"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic

Forum category:

  • by Carlo Lope
  • Thu, 06/30/2016 - 18:18
  • 2 comments

Heya all.

One of my players told me of something he saw that could be exploited. After hearing him out, I started thinking but I didn't know what to say so I wanted to know what you guys think. Here it is what he told me more or less:

Forum category:

Pages

share buttons